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authorjacob1 <jfu614@gmail.com>2012-09-06 13:48:31 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:35:33 (GMT)
commit1391de2e3a85ad0cb8c38286e51b0708d3415a43 (patch)
tree3d52618f9c4828479a1e40d5b68f946ce4d43868 /src/game/GameController.h
parent2243c86ef9858b3ea2c0e3e64bf201ec93c9cff7 (diff)
downloadpowder-1391de2e3a85ad0cb8c38286e51b0708d3415a43.zip
powder-1391de2e3a85ad0cb8c38286e51b0708d3415a43.tar.gz
Wall names in HUD
Conflicts: src/game/GameView.cpp
Diffstat (limited to 'src/game/GameController.h')
-rw-r--r--src/game/GameController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h
index 46941e7..07f37af 100644
--- a/src/game/GameController.h
+++ b/src/game/GameController.h
@@ -126,6 +126,7 @@ public:
ui::Point PointTranslate(ui::Point point);
ui::Point NormaliseBlockCoord(ui::Point point);
std::string ElementResolve(int type);
+ std::string WallName(int type);
void ResetAir();
void ResetSpark();