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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-22 14:45:37 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-22 14:45:37 (GMT)
commit19c1fa5dcb4c4a2ba9d692e136b17da316a2631b (patch)
tree8436e6674dc4375f0392a9142be1a06ddf888337 /src/game/GameController.h
parent91bb5a8b781fba33901c0a2804b86055ed588aa4 (diff)
downloadpowder-19c1fa5dcb4c4a2ba9d692e136b17da316a2631b.zip
powder-19c1fa5dcb4c4a2ba9d692e136b17da316a2631b.tar.gz
Brush class for drawing on simulation, more interface for game
Diffstat (limited to 'src/game/GameController.h')
-rw-r--r--src/game/GameController.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h
index c2c578d..03d12e9 100644
--- a/src/game/GameController.h
+++ b/src/game/GameController.h
@@ -23,10 +23,19 @@ public:
GameController();
~GameController();
GameView * GetView();
+ void AdjustBrushSize(int direction);
void DrawPoints(queue<ui::Point*> & pointQueue);
void Tick();
void SetPaused(bool pauseState);
void OpenSearch();
+ void OpenLogin();
+ void OpenTags();
+ void OpenDisplayOptions();
+ void OpenRenderOptions();
+ void OpenSaveWindow();
+ void ClearSim();
+ void ReloadSim();
+ void Vote(int direction);
};
#endif // GAMECONTROLLER_H