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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-17 20:46:06 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-17 20:46:06 (GMT)
commit4a60b97c700c2f1843b7e99313554cb89fb5da4e (patch)
tree3b33ef6f74a4e8a4ff5968a81b9c4c429ccaa7c6 /src/game/GameController.h
parent6273089bf486bf46ad325d72c7290ebb272bd3d8 (diff)
downloadpowder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.zip
powder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.tar.gz
Some minor changes
Diffstat (limited to 'src/game/GameController.h')
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1 files changed, 28 insertions, 0 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h
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+#ifndef GAMECONTROLLER_H
+#define GAMECONTROLLER_H
+
+#include <queue>
+#include "GameView.h"
+#include "GameModel.h"
+#include "interface/Point.h"
+#include "Simulation.h"
+
+using namespace std;
+
+class GameModel;
+class GameView;
+class GameController
+{
+private:
+ Simulation * sim;
+ GameView * gameView;
+ GameModel * gameModel;
+public:
+ GameController();
+ GameView * GetView();
+ void DrawPoints(queue<ui::Point*> & pointQueue);
+ void Tick();
+ void SetPaused(bool pauseState);
+};
+
+#endif // GAMECONTROLLER_H