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authorSimon Robertshaw <simon@hardwired.org.uk>2012-12-09 01:25:05 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-12-09 01:25:05 (GMT)
commit6478ed121ce17cf7d7beaab2deb1953da63d283d (patch)
tree3cebb31afcf8d4e13afbdac1fc24919e635b7f2d /src/game/GameController.h
parent05148e8a8db3a413edb711108fd860d3ee83154f (diff)
downloadpowder-6478ed121ce17cf7d7beaab2deb1953da63d283d.zip
powder-6478ed121ce17cf7d7beaab2deb1953da63d283d.tar.gz
Use NotifyAuthUserChanged for GameController login, this will help users become aware when their sessions expire.
Diffstat (limited to 'src/game/GameController.h')
-rw-r--r--src/game/GameController.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h
index a5c4416..984cfd6 100644
--- a/src/game/GameController.h
+++ b/src/game/GameController.h
@@ -46,7 +46,6 @@ private:
CommandInterface * commandInterface;
public:
bool HasDone;
- class LoginCallback;
class SearchCallback;
class RenderCallback;
class SSaveCallback;
@@ -142,6 +141,7 @@ public:
void RemoveNotification(Notification * notification);
virtual void NotifyUpdateAvailable(Client * sender);
+ virtual void NotifyAuthUserChanged(Client * sender);
void RunUpdater();
};