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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-21 13:19:10 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-21 13:19:10 (GMT) |
| commit | 8ec6aae617525d13697d1c2a612ac37be0f341d5 (patch) | |
| tree | e4cdf0795e0f77505acc0c1be544532912569959 /src/game/GameController.h | |
| parent | d364a27ed6da5d75d1880c98c3fb2be683c5b915 (diff) | |
| download | powder-8ec6aae617525d13697d1c2a612ac37be0f341d5.zip powder-8ec6aae617525d13697d1c2a612ac37be0f341d5.tar.gz | |
Better cleanup for simulation - fix memory leaks
Diffstat (limited to 'src/game/GameController.h')
| -rw-r--r-- | src/game/GameController.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h index d9755a1..63d8e5e 100644 --- a/src/game/GameController.h +++ b/src/game/GameController.h @@ -14,11 +14,12 @@ class GameView; class GameController { private: - Simulation * sim; + //Simulation * sim; GameView * gameView; GameModel * gameModel; public: - GameController(); + GameController(); + ~GameController(); GameView * GetView(); void DrawPoints(queue<ui::Point*> & pointQueue); void Tick(); |
