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authorjacob1 <jfu614@gmail.com>2012-09-26 00:32:30 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-26 15:46:03 (GMT)
commit95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e (patch)
tree0dd953c351bc44b011d962d39de8fbbe047ee94d /src/game/GameController.h
parent0f38fa71ab19db40449cb0b9884899f529f4cc25 (diff)
downloadpowder-95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e.zip
powder-95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e.tar.gz
render preset buttons in render options interface, also shift + 1 life view shortcut
modify it if you don't like how it looks, but it turned out better than I expected
Diffstat (limited to 'src/game/GameController.h')
-rw-r--r--src/game/GameController.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h
index 07f37af..dc95f8e 100644
--- a/src/game/GameController.h
+++ b/src/game/GameController.h
@@ -76,7 +76,7 @@ public:
void AdjustGridSize(int direction);
void InvertAirSim();
- void LoadRenderPreset(RenderPreset preset);
+ void LoadRenderPreset(int presetNum);
void SetZoomEnabled(bool zoomEnable);
void SetZoomPosition(ui::Point position);
void AdjustBrushSize(int direction, bool logarithmic = false, bool xAxis = false, bool yAxis = false);