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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-25 19:18:24 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-25 19:18:24 (GMT)
commitb2d3257ae944a3ea3b57dc8ee4171b1b2f85483e (patch)
tree38adf87af2bcf2bbc5d4578b3ab39e09aa064265 /src/game/GameController.h
parentc5cc1870f3ec0d9b6499b04b4ab2123bcf58db84 (diff)
downloadpowder-b2d3257ae944a3ea3b57dc8ee4171b1b2f85483e.zip
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Better way of managing Controllers
Diffstat (limited to 'src/game/GameController.h')
-rw-r--r--src/game/GameController.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h
index 157df99..4f076fd 100644
--- a/src/game/GameController.h
+++ b/src/game/GameController.h
@@ -31,7 +31,7 @@ public:
GameView * GetView();
void AdjustBrushSize(int direction);
void DrawPoints(queue<ui::Point*> & pointQueue);
- void Tick();
+ void Update();
void SetPaused(bool pauseState);
void SetPaused();
void SetActiveMenu(Menu * menu);