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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-25 19:18:24 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-25 19:18:24 (GMT) |
| commit | b2d3257ae944a3ea3b57dc8ee4171b1b2f85483e (patch) | |
| tree | 38adf87af2bcf2bbc5d4578b3ab39e09aa064265 /src/game/GameController.h | |
| parent | c5cc1870f3ec0d9b6499b04b4ab2123bcf58db84 (diff) | |
| download | powder-b2d3257ae944a3ea3b57dc8ee4171b1b2f85483e.zip powder-b2d3257ae944a3ea3b57dc8ee4171b1b2f85483e.tar.gz | |
Better way of managing Controllers
Diffstat (limited to 'src/game/GameController.h')
| -rw-r--r-- | src/game/GameController.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h index 157df99..4f076fd 100644 --- a/src/game/GameController.h +++ b/src/game/GameController.h @@ -31,7 +31,7 @@ public: GameView * GetView(); void AdjustBrushSize(int direction); void DrawPoints(queue<ui::Point*> & pointQueue); - void Tick(); + void Update(); void SetPaused(bool pauseState); void SetPaused(); void SetActiveMenu(Menu * menu); |
