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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-03 17:26:06 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-03 17:26:06 (GMT)
commit0e5c3da0f5d932c9b1652b6c55476f467b15a2ce (patch)
tree808187e476ee529cda128c4ebdd50c7b2d797df6 /src/game/GameModel.cpp
parent9260b2c3e8740afae051761067f9afe05c6cdb04 (diff)
downloadpowder-0e5c3da0f5d932c9b1652b6c55476f467b15a2ce.zip
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Use plop tool to place single units of an element (Used for Stickman, Fighter), fixes issue 53
Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 28ed550..7566044 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -169,6 +169,10 @@ void GameModel::BuildMenus()
{
tempTool = new Element_LIGH_Tool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour));
}
+ else if(i == PT_STKM || i == PT_FIGH || i == PT_STKM2)
+ {
+ tempTool = new PlopTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour));
+ }
else
{
tempTool = new ElementTool(i, sim->elements[i].Name, sim->elements[i].Description, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour));