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authorjacob1 <jfu614@gmail.com>2012-11-16 01:41:38 (GMT)
committer jacob1 <jfu614@gmail.com>2012-11-16 01:41:38 (GMT)
commit16e4c5f7179db5beabe3065781adec7d27000cd9 (patch)
treeb4544943d893a28a9c7c2b62fbbdc36ee2c1f514 /src/game/GameModel.cpp
parent1e32c545d9ca7f960cdd6f77714c7b2761880478 (diff)
downloadpowder-16e4c5f7179db5beabe3065781adec7d27000cd9.zip
powder-16e4c5f7179db5beabe3065781adec7d27000cd9.tar.gz
save pause state in stamps, load pause state from local saves and stamps correctly, remove accidental inclusion
Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 4a11d55..774d636 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -587,7 +587,7 @@ void GameModel::SetSaveFile(SaveFile * newSave)
if(newSave && newSave->GetGameSave())
{
GameSave * saveData = newSave->GetGameSave();
- SetPaused(saveData->paused & GetPaused());
+ SetPaused(saveData->paused | GetPaused());
sim->gravityMode = saveData->gravityMode;
sim->air->airMode = saveData->airMode;
sim->legacy_enable = saveData->legacyEnable;