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authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-07 13:23:26 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-07 13:23:26 (GMT)
commit61ed6e0276d580515d0acf5ddb96b1db95b9b191 (patch)
tree65d9ad219e0b0f6bb1a81813c1888888f2cbd7a4 /src/game/GameModel.cpp
parent2e48fc6115ebe0d294a2c7ff7fe8774217676f44 (diff)
downloadpowder-61ed6e0276d580515d0acf5ddb96b1db95b9b191.zip
powder-61ed6e0276d580515d0acf5ddb96b1db95b9b191.tar.gz
Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser
Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp27
1 files changed, 7 insertions, 20 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 966eca7..9e655f9 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -263,20 +263,19 @@ vector<Menu*> GameModel::GetMenuList()
return menuList;
}
-Save * GameModel::GetSave()
+SaveInfo * GameModel::GetSave()
{
return currentSave;
}
-void GameModel::SetSave(Save * newSave)
+void GameModel::SetSave(SaveInfo * newSave)
{
if(currentSave)
delete currentSave;
currentSave = newSave;
if(currentSave)
{
- GameSave * newSave = new GameSave((char*)currentSave->GetData(), currentSave->GetDataLength());
- int returnVal = sim->Load(newSave);
+ int returnVal = sim->Load(currentSave->GetGameSave());
if(returnVal){
delete currentSave;
currentSave = NULL;
@@ -430,15 +429,11 @@ void GameModel::ClearSimulation()
sim->clear_sim();
}
-void GameModel::SetStamp(Save * save)
+void GameModel::SetStamp(GameSave * save)
{
if(stamp)
delete stamp;
- try {
- stamp = new GameSave((char*)save->GetData(), save->GetDataLength());
- } catch (ParseException& e) {
- stamp = NULL;
- }
+ stamp = new GameSave(*save);
notifyStampChanged();
}
@@ -446,16 +441,8 @@ void GameModel::AddStamp(GameSave * save)
{
if(stamp)
delete stamp;
- stamp = save;
-
- char * saveData;
- int saveSize;
- saveData = save->Serialise(saveSize);
- Save * tempSave = new Save(0, 0, 0, 0, "", "");
- tempSave->SetData((unsigned char*)saveData, saveSize);
- Client::Ref().AddStamp(tempSave);
- delete tempSave;
-
+ stamp = new GameSave(*save);
+ Client::Ref().AddStamp(save);
notifyClipboardChanged();
}