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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-10 13:03:23 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-10 13:03:23 (GMT)
commit810ea42f99cf9f56c1ac998ce8a203bea01e97b2 (patch)
treeb3c2bc39bfed051003a6eeab6e990e73ddad5dec /src/game/GameModel.cpp
parentfd40ed234ab157c4e315cb748163969c8ff83b0f (diff)
downloadpowder-810ea42f99cf9f56c1ac998ce8a203bea01e97b2.zip
powder-810ea42f99cf9f56c1ac998ce8a203bea01e97b2.tar.gz
Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1)
Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 91ddd53..3da3074 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -23,7 +23,8 @@ GameModel::GameModel():
clipboard(NULL),
stamp(NULL),
placeSave(NULL),
- colour(255, 0, 0, 255)
+ colour(255, 0, 0, 255),
+ toolStrength(1.0f)
{
sim = new Simulation();
ren = new Renderer(ui::Engine::Ref().g, sim);
@@ -295,6 +296,16 @@ void GameModel::AddObserver(GameView * observer){
UpdateQuickOptions();
}
+void GameModel::SetToolStrength(float value)
+{
+ toolStrength = value;
+}
+
+float GameModel::GetToolStrength()
+{
+ return toolStrength;
+}
+
void GameModel::SetActiveMenu(Menu * menu)
{
for(int i = 0; i < menuList.size(); i++)