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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-20 17:53:03 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-20 17:53:03 (GMT)
commit8e43ee60bbca41ab420712eb723a37770bfe062e (patch)
tree5a706ee67593e1bb8ab233d501815ffbeb93d09a /src/game/GameModel.cpp
parentcb05bc67c60d9ef3940c9427f89d7253826fb7ed (diff)
downloadpowder-8e43ee60bbca41ab420712eb723a37770bfe062e.zip
powder-8e43ee60bbca41ab420712eb723a37770bfe062e.tar.gz
Remove wall frame when loading saves, fixes #103
Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 23f3404..d7264ff 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -432,6 +432,7 @@ void GameModel::SetSave(SaveInfo * newSave)
else
sim->grav->stop_grav_async();
sim->clear_sim();
+ sim->SetEdgeMode(0);
sim->Load(saveData);
}
notifySaveChanged();