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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-21 13:19:10 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-21 13:19:10 (GMT)
commit8ec6aae617525d13697d1c2a612ac37be0f341d5 (patch)
treee4cdf0795e0f77505acc0c1be544532912569959 /src/game/GameModel.cpp
parentd364a27ed6da5d75d1880c98c3fb2be683c5b915 (diff)
downloadpowder-8ec6aae617525d13697d1c2a612ac37be0f341d5.zip
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Better cleanup for simulation - fix memory leaks
Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 50f266f..54c8dd4 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -13,6 +13,12 @@ GameModel::GameModel():
ren = new Renderer(ui::Engine::Ref().g, sim);
}
+GameModel::~GameModel()
+{
+ delete sim;
+ delete ren;
+}
+
void GameModel::AddObserver(GameView * observer){
observers.push_back(observer);