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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-21 13:19:10 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-21 13:19:10 (GMT) |
| commit | 8ec6aae617525d13697d1c2a612ac37be0f341d5 (patch) | |
| tree | e4cdf0795e0f77505acc0c1be544532912569959 /src/game/GameModel.cpp | |
| parent | d364a27ed6da5d75d1880c98c3fb2be683c5b915 (diff) | |
| download | powder-8ec6aae617525d13697d1c2a612ac37be0f341d5.zip powder-8ec6aae617525d13697d1c2a612ac37be0f341d5.tar.gz | |
Better cleanup for simulation - fix memory leaks
Diffstat (limited to 'src/game/GameModel.cpp')
| -rw-r--r-- | src/game/GameModel.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index 50f266f..54c8dd4 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -13,6 +13,12 @@ GameModel::GameModel(): ren = new Renderer(ui::Engine::Ref().g, sim); } +GameModel::~GameModel() +{ + delete sim; + delete ren; +} + void GameModel::AddObserver(GameView * observer){ observers.push_back(observer); |
