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authorSimon Robertshaw <simon@hardwired.org.uk>2012-07-25 12:37:04 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-07-25 12:37:04 (GMT)
commit9b1fb64e1640eb36c485102b499653ce48830e1b (patch)
treeb5a1f86249b080194623a0de12ec70dcb6119a86 /src/game/GameModel.cpp
parent45fecfe72ca6fcb7cc07524fca7ab731fe5c94c1 (diff)
downloadpowder-9b1fb64e1640eb36c485102b499653ce48830e1b.zip
powder-9b1fb64e1640eb36c485102b499653ce48830e1b.tar.gz
WIND tool
Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index f3ce1bc..536ca42 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -93,6 +93,7 @@ GameModel::GameModel():
//Add special sign and prop tools
menuList[SC_TOOL]->AddTool(new SignTool());
menuList[SC_TOOL]->AddTool(new PropertyTool());
+ menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement", 64, 64, 64));
//Build menu for simtools
for(int i = 0; i < sim->tools.size(); i++)