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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-25 12:37:04 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-25 12:37:04 (GMT) |
| commit | 9b1fb64e1640eb36c485102b499653ce48830e1b (patch) | |
| tree | b5a1f86249b080194623a0de12ec70dcb6119a86 /src/game/GameModel.cpp | |
| parent | 45fecfe72ca6fcb7cc07524fca7ab731fe5c94c1 (diff) | |
| download | powder-9b1fb64e1640eb36c485102b499653ce48830e1b.zip powder-9b1fb64e1640eb36c485102b499653ce48830e1b.tar.gz | |
WIND tool
Diffstat (limited to 'src/game/GameModel.cpp')
| -rw-r--r-- | src/game/GameModel.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index f3ce1bc..536ca42 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -93,6 +93,7 @@ GameModel::GameModel(): //Add special sign and prop tools menuList[SC_TOOL]->AddTool(new SignTool()); menuList[SC_TOOL]->AddTool(new PropertyTool()); + menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement", 64, 64, 64)); //Build menu for simtools for(int i = 0; i < sim->tools.size(); i++) |
