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authorjacob1 <jfu614@gmail.com>2012-10-04 03:44:59 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-10-05 15:32:50 (GMT)
commita9619fad333f9326d7a70ac5d06032189849dc40 (patch)
tree8d30cc1885ad17f09d18d18e072b63a60b435742 /src/game/GameModel.cpp
parent72b00ca5e142569d6911c1c009e3cce4d89c2627 (diff)
downloadpowder-a9619fad333f9326d7a70ac5d06032189849dc40.zip
powder-a9619fad333f9326d7a70ac5d06032189849dc40.tar.gz
Console Show quickoption
(best way I could think of)
Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 97c7aad..49e031f 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -98,7 +98,6 @@ GameModel::GameModel():
}
BuildMenus();
- BuildQuickOptionMenu();
//Set default decoration colour
unsigned char colourR = min(Client::Ref().GetPrefInteger("Decoration.Red", 200), 255);
@@ -173,7 +172,7 @@ void GameModel::UpdateQuickOptions()
}
}
-void GameModel::BuildQuickOptionMenu()
+void GameModel::BuildQuickOptionMenu(GameController * controller)
{
for(std::vector<QuickOption*>::iterator iter = quickOptions.begin(), end = quickOptions.end(); iter != end; ++iter)
{
@@ -186,6 +185,7 @@ void GameModel::BuildQuickOptionMenu()
quickOptions.push_back(new DecorationsOption(this));
quickOptions.push_back(new NGravityOption(this));
quickOptions.push_back(new AHeatOption(this));
+ quickOptions.push_back(new ConsoleShowOption(this, controller));
notifyQuickOptionsChanged();
UpdateQuickOptions();