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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-08-21 12:30:30 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-08-21 12:30:30 (GMT) |
| commit | b639da369225e1ba32b305599ec70eab792669d5 (patch) | |
| tree | 660a2169c9870d410275113289c24e90153e9f5e /src/game/GameModel.cpp | |
| parent | b6736f967e9889c7fc8a68b11abd5be1ad4cc5d7 (diff) | |
| download | powder-b639da369225e1ba32b305599ec70eab792669d5.zip powder-b639da369225e1ba32b305599ec70eab792669d5.tar.gz | |
Use collapsed saves when using stamp browser, fix memory leak when saving stamps
Diffstat (limited to 'src/game/GameModel.cpp')
| -rw-r--r-- | src/game/GameModel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index d9cbdd7..749b2fb 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -657,7 +657,7 @@ void GameModel::AddStamp(GameSave * save) { if(stamp) delete stamp; - stamp = new GameSave(*save); + stamp = save; Client::Ref().AddStamp(save); } |
