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| author | Simon Robertshaw <simon@Simons-Mac-Pro.local> | 2012-04-26 12:10:47 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@Simons-Mac-Pro.local> | 2012-04-26 12:10:47 (GMT) |
| commit | bb8a3f76e3b558a63eab38ab15ebb71f9b5ac762 (patch) | |
| tree | ff63bd38df84018dc9843e5a5d26f5795b657735 /src/game/GameModel.cpp | |
| parent | 9e4cd165eb66b27a42f8eb3aad1993be5178d825 (diff) | |
| download | powder-bb8a3f76e3b558a63eab38ab15ebb71f9b5ac762.zip powder-bb8a3f76e3b558a63eab38ab15ebb71f9b5ac762.tar.gz | |
OS X compiling working, Make it a bit more friendly with stricter compilers
Diffstat (limited to 'src/game/GameModel.cpp')
| -rw-r--r-- | src/game/GameModel.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index f832422..4dd14ef 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -11,7 +11,6 @@ #include "GameModelException.h" GameModel::GameModel(): - activeTools({NULL, NULL, NULL}), sim(NULL), ren(NULL), currentBrush(0), @@ -24,6 +23,8 @@ GameModel::GameModel(): sim = new Simulation(); ren = new Renderer(ui::Engine::Ref().g, sim); + memset(activeTools, 0, sizeof(activeTools)); + //Load config into renderer try { |
