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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-02-02 00:33:10 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-02-02 00:33:10 (GMT) |
| commit | f5dd32b284fd311dd58070b6f431ec535fa93387 (patch) | |
| tree | 73de79c18b3a91e72ebdb8520694ed7fd57c5999 /src/game/GameModel.cpp | |
| parent | f86091d421989ead46940cc12b77e48cfb127608 (diff) | |
| download | powder-f5dd32b284fd311dd58070b6f431ec535fa93387.zip powder-f5dd32b284fd311dd58070b6f431ec535fa93387.tar.gz | |
Working GOL (No graphics
Diffstat (limited to 'src/game/GameModel.cpp')
| -rw-r--r-- | src/game/GameModel.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index 4fe65ea..c026da8 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -35,7 +35,11 @@ GameModel::GameModel(): } //Build menu for GOL types - //for(int i = 0; i < GOL_) + for(int i = 0; i < NGOL; i++) + { + Tool * tempTool = new GolTool(i, sim->gmenu[i].name, PIXR(sim->gmenu[i].colour), PIXG(sim->gmenu[i].colour), PIXB(sim->gmenu[i].colour)); + menuList[SC_LIFE]->AddTool(tempTool); + } //Build other menus from wall data for(int i = 0; i < UI_WALLCOUNT; i++) |
