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authorSimon Robertshaw <simon@hardwired.org.uk>2012-09-07 00:05:36 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-07 00:05:36 (GMT)
commit04e0d0d5ad4b139ff81dbc9f39b7072a4c2c9a05 (patch)
tree16dbabc05cf94523bddc887429aa09d5b4abee76 /src/game/GameModel.h
parent5a91b83875c8a25e36ecdcddb6c79de61125da39 (diff)
downloadpowder-04e0d0d5ad4b139ff81dbc9f39b7072a4c2c9a05.zip
powder-04e0d0d5ad4b139ff81dbc9f39b7072a4c2c9a05.tar.gz
Hidden elements in element search
Diffstat (limited to 'src/game/GameModel.h')
-rw-r--r--src/game/GameModel.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
index 577af9a..10b4b1c 100644
--- a/src/game/GameModel.h
+++ b/src/game/GameModel.h
@@ -151,6 +151,7 @@ public:
void SetDecoration(bool decorationState);
void ClearSimulation();
vector<Menu*> GetMenuList();
+ vector<Tool*> GetUnlistedTools();
vector<Tool*> GetToolList();
vector<QuickOption*> GetQuickOptions();
void SetActiveMenu(Menu * menu);