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authorSimon Robertshaw <simon@hardwired.org.uk>2012-09-30 22:04:29 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-30 22:04:29 (GMT)
commit288a4f710a9fb20aa0b9410e6414d5684b8fabf4 (patch)
treeb701b57fd465c826d07130d0ec4479ee28372747 /src/game/GameModel.h
parentb97cf098b3ef5dba42da7dbf5117626cbc795c7e (diff)
downloadpowder-288a4f710a9fb20aa0b9410e6414d5684b8fabf4.zip
powder-288a4f710a9fb20aa0b9410e6414d5684b8fabf4.tar.gz
Activate deco tools when using deco menu
Diffstat (limited to 'src/game/GameModel.h')
-rw-r--r--src/game/GameModel.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
index 2ca8c2c..61d0c93 100644
--- a/src/game/GameModel.h
+++ b/src/game/GameModel.h
@@ -58,7 +58,9 @@ private:
Simulation * sim;
Renderer * ren;
Tool * lastTool;
- Tool * activeTools[3];
+ Tool ** activeTools;
+ Tool * decoToolset[3];
+ Tool * regularToolset[3];
User currentUser;
float toolStrength;
std::deque<Snapshot*> history;