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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-17 20:46:06 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-17 20:46:06 (GMT)
commit4a60b97c700c2f1843b7e99313554cb89fb5da4e (patch)
tree3b33ef6f74a4e8a4ff5968a81b9c4c429ccaa7c6 /src/game/GameModel.h
parent6273089bf486bf46ad325d72c7290ebb272bd3d8 (diff)
downloadpowder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.zip
powder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.tar.gz
Some minor changes
Diffstat (limited to 'src/game/GameModel.h')
-rw-r--r--src/game/GameModel.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
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+#ifndef GAMEMODEL_H
+#define GAMEMODEL_H
+
+#include <vector>
+#include "Simulation.h"
+#include "Renderer.h"
+#include "GameView.h"
+
+using namespace std;
+
+class GameView;
+class Simulation;
+class Renderer;
+
+class GameModel
+{
+private:
+ vector<GameView*> observers;
+ Simulation * sim;
+ Renderer * ren;
+ int activeElement;
+ void notifyRendererChanged();
+ void notifySimulationChanged();
+ void notifyPausedChanged();
+public:
+ GameModel();
+ void AddObserver(GameView * observer);
+ int GetActiveElement();
+ void SetActiveElement(int element);
+ bool GetPaused();
+ void SetPaused(bool pauseState);
+
+ Simulation * GetSimulation();
+ Renderer * GetRenderer();
+};
+
+#endif // GAMEMODEL_H