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authorSimon Robertshaw <simon@hardwired.org.uk>2012-02-12 15:09:25 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-02-12 15:09:25 (GMT)
commit5546f7d01e87a8fcbd8ea5c9e13162ccd474d7e8 (patch)
treee9f70416adf08092eee325ca0d3f2e6bca38e936 /src/game/GameModel.h
parentec6d1012b263049241984dfc96fae37f4280e7eb (diff)
downloadpowder-5546f7d01e87a8fcbd8ea5c9e13162ccd474d7e8.zip
powder-5546f7d01e87a8fcbd8ea5c9e13162ccd474d7e8.tar.gz
Fixed some lua methods, set decorations enabled by default, allow toggling of decorations with ctrl+b, saving and loading of render, display and colour modes for the renderer
Diffstat (limited to 'src/game/GameModel.h')
-rw-r--r--src/game/GameModel.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
index 170d1ed..e77b62e 100644
--- a/src/game/GameModel.h
+++ b/src/game/GameModel.h
@@ -45,6 +45,7 @@ private:
void notifyRendererChanged();
void notifySimulationChanged();
void notifyPausedChanged();
+ void notifyDecorationChanged();
void notifySaveChanged();
void notifyBrushChanged();
void notifyMenuListChanged();
@@ -65,6 +66,8 @@ public:
void SetActiveTool(int selection, Tool * tool);
bool GetPaused();
void SetPaused(bool pauseState);
+ bool GetDecoration();
+ void SetDecoration(bool decorationState);
void ClearSimulation();
vector<Menu*> GetMenuList();
vector<Tool*> GetToolList();