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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-21 13:19:10 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-21 13:19:10 (GMT) |
| commit | 8ec6aae617525d13697d1c2a612ac37be0f341d5 (patch) | |
| tree | e4cdf0795e0f77505acc0c1be544532912569959 /src/game/GameModel.h | |
| parent | d364a27ed6da5d75d1880c98c3fb2be683c5b915 (diff) | |
| download | powder-8ec6aae617525d13697d1c2a612ac37be0f341d5.zip powder-8ec6aae617525d13697d1c2a612ac37be0f341d5.tar.gz | |
Better cleanup for simulation - fix memory leaks
Diffstat (limited to 'src/game/GameModel.h')
| -rw-r--r-- | src/game/GameModel.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/GameModel.h b/src/game/GameModel.h index 6cb74cb..c709535 100644 --- a/src/game/GameModel.h +++ b/src/game/GameModel.h @@ -23,7 +23,8 @@ private: void notifySimulationChanged(); void notifyPausedChanged(); public: - GameModel(); + GameModel(); + ~GameModel(); void AddObserver(GameView * observer); int GetActiveElement(); void SetActiveElement(int element); |
