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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-21 13:19:10 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-21 13:19:10 (GMT)
commit8ec6aae617525d13697d1c2a612ac37be0f341d5 (patch)
treee4cdf0795e0f77505acc0c1be544532912569959 /src/game/GameModel.h
parentd364a27ed6da5d75d1880c98c3fb2be683c5b915 (diff)
downloadpowder-8ec6aae617525d13697d1c2a612ac37be0f341d5.zip
powder-8ec6aae617525d13697d1c2a612ac37be0f341d5.tar.gz
Better cleanup for simulation - fix memory leaks
Diffstat (limited to 'src/game/GameModel.h')
-rw-r--r--src/game/GameModel.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
index 6cb74cb..c709535 100644
--- a/src/game/GameModel.h
+++ b/src/game/GameModel.h
@@ -23,7 +23,8 @@ private:
void notifySimulationChanged();
void notifyPausedChanged();
public:
- GameModel();
+ GameModel();
+ ~GameModel();
void AddObserver(GameView * observer);
int GetActiveElement();
void SetActiveElement(int element);