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authorjacob1 <jfu614@gmail.com>2012-10-04 03:44:59 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-10-05 15:32:50 (GMT)
commita9619fad333f9326d7a70ac5d06032189849dc40 (patch)
tree8d30cc1885ad17f09d18d18e072b63a60b435742 /src/game/GameModel.h
parent72b00ca5e142569d6911c1c009e3cce4d89c2627 (diff)
downloadpowder-a9619fad333f9326d7a70ac5d06032189849dc40.zip
powder-a9619fad333f9326d7a70ac5d06032189849dc40.tar.gz
Console Show quickoption
(best way I could think of)
Diffstat (limited to 'src/game/GameModel.h')
-rw-r--r--src/game/GameModel.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
index 3a18935..311f89c 100644
--- a/src/game/GameModel.h
+++ b/src/game/GameModel.h
@@ -8,6 +8,7 @@
#include "interface/Colour.h"
#include "graphics/Renderer.h"
#include "GameView.h"
+#include "GameController.h"
#include "Brush.h"
#include "client/User.h"
#include "Notification.h"
@@ -18,6 +19,7 @@
using namespace std;
class GameView;
+class GameController;
class Simulation;
class Renderer;
@@ -126,7 +128,7 @@ public:
std::string GetInfoTip();
void BuildMenus();
- void BuildQuickOptionMenu();
+ void BuildQuickOptionMenu(GameController * controller);
std::deque<Snapshot*> GetHistory();
void SetHistory(std::deque<Snapshot*> newHistory);