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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-10-01 13:26:43 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-10-01 13:26:43 (GMT) |
| commit | 0e394ed62e4a369bb57fe62137878d255c558cb0 (patch) | |
| tree | d1a25ceb7c31338f187a758de8454fe0b02467ad /src/game/GameView.cpp | |
| parent | 58763f090043be8709addc9a7ac33aeaab591d7c (diff) | |
| download | powder-0e394ed62e4a369bb57fe62137878d255c558cb0.zip powder-0e394ed62e4a369bb57fe62137878d255c558cb0.tar.gz | |
Don't highlight menus when the mouse button is down.
Diffstat (limited to 'src/game/GameView.cpp')
| -rw-r--r-- | src/game/GameView.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 56f90e3..74a2b5a 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -446,7 +446,8 @@ public: MenuAction(GameView * _v, Menu * menu_) { v = _v; menu = menu_; } void MouseEnterCallback(ui::Button * sender) { - v->c->SetActiveMenu(menu); + if(!ui::Engine::Ref().GetMouseButton()) + v->c->SetActiveMenu(menu); } void ActionCallback(ui::Button * sender) { |
