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authorjacob1 <jfu614@gmail.com>2013-02-09 03:24:34 (GMT)
committer jacob1 <jfu614@gmail.com>2013-02-09 03:24:34 (GMT)
commit1359045b14a455c5ee54a7b066e606a3b76368b0 (patch)
treee870d360cd4c70338ee0f217361851f1fe947b74 /src/game/GameView.cpp
parentb8d53b5f7659f6b95f025a900d3b9982400dcc59 (diff)
downloadpowder-1359045b14a455c5ee54a7b066e606a3b76368b0.zip
powder-1359045b14a455c5ee54a7b066e606a3b76368b0.tar.gz
fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD
Diffstat (limited to 'src/game/GameView.cpp')
-rw-r--r--src/game/GameView.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 5c7d0be..3e874e2 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -596,14 +596,17 @@ void GameView::NotifyActiveToolsChanged(GameModel * sender)
if(sender->GetActiveTool(0) == tool)
{
toolButtons[i]->SetSelectionState(0); //Primary
+ c->ActiveToolChanged(0, tool);
}
else if(sender->GetActiveTool(1) == tool)
{
toolButtons[i]->SetSelectionState(1); //Secondary
+ c->ActiveToolChanged(1, tool);
}
else if(sender->GetActiveTool(2) == tool)
{
toolButtons[i]->SetSelectionState(2); //Tertiary
+ c->ActiveToolChanged(2, tool);
}
else
{