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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-19 15:37:56 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-19 15:37:56 (GMT) |
| commit | 2b4ec998948e022be89330a4f04880ab11fbcb94 (patch) | |
| tree | 692ce98c3d002fbe8bc78db0a708c450a3bcd427 /src/game/GameView.cpp | |
| parent | dd0e6e7f4ddc5a1a9c25111275187b767d51bdb4 (diff) | |
| download | powder-2b4ec998948e022be89330a4f04880ab11fbcb94.zip powder-2b4ec998948e022be89330a4f04880ab11fbcb94.tar.gz | |
Use two functions for renderer drawing instead of several, fix alignment with Zoom Window border
Diffstat (limited to 'src/game/GameView.cpp')
| -rw-r--r-- | src/game/GameView.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 763312d..08fcfe6 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -1133,13 +1133,7 @@ void GameView::OnDraw() if(ren) { ren->clearScreen(1.0f); - ren->draw_air(); - ren->render_parts(); - ren->render_fire(); - ren->draw_grav(); - ren->DrawWalls(); - ren->DrawSigns(); - ren->FinaliseParts(); + ren->RenderBegin(); if(activeBrush && currentMouse.X > 0 && currentMouse.X < XRES && currentMouse.Y > 0 && currentMouse.Y < YRES) { ui::Point finalCurrentMouse = c->PointTranslate(currentMouse); @@ -1169,7 +1163,7 @@ void GameView::OnDraw() activeBrush->RenderPoint(g, finalCurrentMouse); } } - ren->RenderZoom(); + ren->RenderEnd(); if(selectMode!=SelectNone) { |
