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authorSimon Robertshaw <simon@hardwired.org.uk>2012-05-17 21:34:16 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-05-17 21:34:16 (GMT)
commit2c5400a7322cc9496df0833fd71367696ede339f (patch)
treea2e4508ff86abd11d012b6dd1717e70e94934469 /src/game/GameView.cpp
parent8efd07a849261220b1c500101790af459c06f805 (diff)
downloadpowder-2c5400a7322cc9496df0833fd71367696ede339f.zip
powder-2c5400a7322cc9496df0833fd71367696ede339f.tar.gz
Warp display with newer shader, Render options works in OpenGL
Diffstat (limited to 'src/game/GameView.cpp')
-rw-r--r--src/game/GameView.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 1e4ca76..a10d9e4 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -865,6 +865,8 @@ void GameView::OnDraw()
ren->render_fire();
ren->draw_grav();
ren->DrawWalls();
+ ren->DrawSigns();
+ ren->FinaliseParts();
if(activeBrush && currentMouse.X > 0 && currentMouse.X < XRES && currentMouse.Y > 0 && currentMouse.Y < YRES)
{
if(drawMode==DrawRect && isMouseDown)
@@ -880,8 +882,6 @@ void GameView::OnDraw()
activeBrush->RenderPoint(g, c->PointTranslate(currentMouse));
}
}
- ren->DrawSigns();
- ren->FinaliseParts();
ren->RenderZoom();
if(selectMode!=SelectNone)