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authorSimon Robertshaw <simon@hardwired.org.uk>2012-02-12 15:09:25 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-02-12 15:09:25 (GMT)
commit5546f7d01e87a8fcbd8ea5c9e13162ccd474d7e8 (patch)
treee9f70416adf08092eee325ca0d3f2e6bca38e936 /src/game/GameView.cpp
parentec6d1012b263049241984dfc96fae37f4280e7eb (diff)
downloadpowder-5546f7d01e87a8fcbd8ea5c9e13162ccd474d7e8.zip
powder-5546f7d01e87a8fcbd8ea5c9e13162ccd474d7e8.tar.gz
Fixed some lua methods, set decorations enabled by default, allow toggling of decorations with ctrl+b, saving and loading of render, display and colour modes for the renderer
Diffstat (limited to 'src/game/GameView.cpp')
-rw-r--r--src/game/GameView.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 1336552..faf973e 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -516,6 +516,10 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
case 'f':
c->FrameStep();
break;
+ case 'b':
+ if(ctrl)
+ c->SetDecoration();
+ break;
}
}