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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-08-19 10:44:14 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-08-19 10:44:14 (GMT) |
| commit | 571abd97a376f293262c693ce983108097bcf785 (patch) | |
| tree | e02f6944cbca4989acf93aa415bfd565cb769371 /src/game/GameView.cpp | |
| parent | 3d140d310e96e035f34fcd3ba96559795164f739 (diff) | |
| download | powder-571abd97a376f293262c693ce983108097bcf785.zip powder-571abd97a376f293262c693ce983108097bcf785.tar.gz | |
Prevent mouse up from leaving a little blob, fixes #130
Diffstat (limited to 'src/game/GameView.cpp')
| -rw-r--r-- | src/game/GameView.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index f743d5a..dbe7f30 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -1113,7 +1113,7 @@ void GameView::OnMouseUp(int x, int y, unsigned button) if(drawMode == DrawPoints) { c->ToolClick(toolIndex, ui::Point(x, y)); - pointQueue.push(new ui::Point(x, y)); + //pointQueue.push(new ui::Point(x, y)); } if(drawModeReset) { |
