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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-19 10:44:14 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-19 10:44:14 (GMT)
commit571abd97a376f293262c693ce983108097bcf785 (patch)
treee02f6944cbca4989acf93aa415bfd565cb769371 /src/game/GameView.cpp
parent3d140d310e96e035f34fcd3ba96559795164f739 (diff)
downloadpowder-571abd97a376f293262c693ce983108097bcf785.zip
powder-571abd97a376f293262c693ce983108097bcf785.tar.gz
Prevent mouse up from leaving a little blob, fixes #130
Diffstat (limited to 'src/game/GameView.cpp')
-rw-r--r--src/game/GameView.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index f743d5a..dbe7f30 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -1113,7 +1113,7 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
if(drawMode == DrawPoints)
{
c->ToolClick(toolIndex, ui::Point(x, y));
- pointQueue.push(new ui::Point(x, y));
+ //pointQueue.push(new ui::Point(x, y));
}
if(drawModeReset)
{