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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-06 23:51:14 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-06 23:51:14 (GMT) |
| commit | 58fa3dd539ad0ee7ebb44ec68515bdc22956c095 (patch) | |
| tree | 92c771e3c5f06d5750aa7ee4abb575ae1ed36327 /src/game/GameView.cpp | |
| parent | 76477e1b46b5ca46ba6ddd42ad9a533c86c29e5d (diff) | |
| download | powder-58fa3dd539ad0ee7ebb44ec68515bdc22956c095.zip powder-58fa3dd539ad0ee7ebb44ec68515bdc22956c095.tar.gz | |
Fix some off-by-one mouse clamping issues
Diffstat (limited to 'src/game/GameView.cpp')
| -rw-r--r-- | src/game/GameView.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 56dbbce..05ffcab 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -997,7 +997,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button) } return; } - if(currentMouse.X > 0 && currentMouse.X < XRES && currentMouse.Y > 0 && currentMouse.Y < YRES && !(zoomEnabled && !zoomCursorFixed)) + if(currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES && !(zoomEnabled && !zoomCursorFixed)) { if(button == BUTTON_LEFT) toolIndex = 0; @@ -1761,7 +1761,7 @@ void GameView::OnDraw() { ren->clearScreen(1.0f); ren->RenderBegin(); - if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && currentMouse.X > 0 && currentMouse.X < XRES && currentMouse.Y > 0 && currentMouse.Y < YRES) + if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES) { ui::Point finalCurrentMouse = c->PointTranslate(currentMouse); ui::Point initialDrawPoint = drawPoint1; |
