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authorSimon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:51:14 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:51:14 (GMT)
commit58fa3dd539ad0ee7ebb44ec68515bdc22956c095 (patch)
tree92c771e3c5f06d5750aa7ee4abb575ae1ed36327 /src/game/GameView.cpp
parent76477e1b46b5ca46ba6ddd42ad9a533c86c29e5d (diff)
downloadpowder-58fa3dd539ad0ee7ebb44ec68515bdc22956c095.zip
powder-58fa3dd539ad0ee7ebb44ec68515bdc22956c095.tar.gz
Fix some off-by-one mouse clamping issues
Diffstat (limited to 'src/game/GameView.cpp')
-rw-r--r--src/game/GameView.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 56dbbce..05ffcab 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -997,7 +997,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
}
return;
}
- if(currentMouse.X > 0 && currentMouse.X < XRES && currentMouse.Y > 0 && currentMouse.Y < YRES && !(zoomEnabled && !zoomCursorFixed))
+ if(currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES && !(zoomEnabled && !zoomCursorFixed))
{
if(button == BUTTON_LEFT)
toolIndex = 0;
@@ -1761,7 +1761,7 @@ void GameView::OnDraw()
{
ren->clearScreen(1.0f);
ren->RenderBegin();
- if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && currentMouse.X > 0 && currentMouse.X < XRES && currentMouse.Y > 0 && currentMouse.Y < YRES)
+ if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)
{
ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);
ui::Point initialDrawPoint = drawPoint1;