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authorSimon Robertshaw <simon@hardwired.org.uk>2012-09-30 15:26:05 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-30 15:26:05 (GMT)
commit68a32aa37607333d3d9a4ddb202a73cc01993000 (patch)
tree378d0c20bbf77b95007d8508e04c0dd308b72b86 /src/game/GameView.cpp
parent70174bff47432a3b63335b8205623757361d3191 (diff)
downloadpowder-68a32aa37607333d3d9a4ddb202a73cc01993000.zip
powder-68a32aa37607333d3d9a4ddb202a73cc01993000.tar.gz
Pass points by value for drawing tools
Diffstat (limited to 'src/game/GameView.cpp')
-rw-r--r--src/game/GameView.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index af9eaaa..d952d5f 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -146,7 +146,7 @@ public:
GameView::GameView():
ui::Window(ui::Point(0, 0), ui::Point(XRES+BARSIZE, YRES+MENUSIZE)),
- pointQueue(queue<ui::Point*>()),
+ pointQueue(queue<ui::Point>()),
isMouseDown(false),
ren(NULL),
activeBrush(NULL),
@@ -926,8 +926,8 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy)
currentMouse = ui::Point(x, y);
if(isMouseDown && drawMode == DrawPoints)
{
- pointQueue.push(new ui::Point(c->PointTranslate(ui::Point(x-dx, y-dy))));
- pointQueue.push(new ui::Point(c->PointTranslate(ui::Point(x, y))));
+ pointQueue.push(ui::Point(c->PointTranslate(ui::Point(x-dx, y-dy))));
+ pointQueue.push(ui::Point(c->PointTranslate(ui::Point(x, y))));
}
}
@@ -961,7 +961,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
}
if(drawMode == DrawPoints)
{
- pointQueue.push(new ui::Point(c->PointTranslate(ui::Point(x, y))));
+ pointQueue.push(ui::Point(c->PointTranslate(ui::Point(x, y))));
}
}
}
@@ -1050,7 +1050,7 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
if(drawMode == DrawPoints)
{
c->ToolClick(toolIndex, c->PointTranslate(ui::Point(x, y)));
- //pointQueue.push(new ui::Point(x, y));
+ //pointQueue.push(ui::Point(x, y));
}
if(drawModeReset)
{
@@ -1117,7 +1117,7 @@ void GameView::OnMouseWheel(int x, int y, int d)
c->AdjustBrushSize(d, false, shiftBehaviour, ctrlBehaviour);
if(isMouseDown)
{
- pointQueue.push(new ui::Point(c->PointTranslate(ui::Point(x, y))));
+ pointQueue.push(ui::Point(c->PointTranslate(ui::Point(x, y))));
}
}
}
@@ -1405,7 +1405,7 @@ void GameView::OnTick(float dt)
{
if(isMouseDown)
{
- pointQueue.push(new ui::Point(c->PointTranslate(currentMouse)));
+ pointQueue.push(ui::Point(c->PointTranslate(currentMouse)));
}
if(!pointQueue.empty())
{