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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-18 16:22:35 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-18 16:22:35 (GMT) |
| commit | 80044bb0f06b4186bcc2f07e1c5ddc4e195f2426 (patch) | |
| tree | a32d1d754ac03accebf55e502b607dab0d214aa8 /src/game/GameView.cpp | |
| parent | a8e4221f38edefb5b342f470407b1f100d0248a3 (diff) | |
| download | powder-80044bb0f06b4186bcc2f07e1c5ddc4e195f2426.zip powder-80044bb0f06b4186bcc2f07e1c5ddc4e195f2426.tar.gz | |
Renderer Presets and default graphics function
Diffstat (limited to 'src/game/GameView.cpp')
| -rw-r--r-- | src/game/GameView.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 8adb9e1..62fd6a9 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -255,6 +255,59 @@ GameView::GameView(): tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2); tempButton->SetActionCallback(new ElementSearchAction(this)); AddComponent(tempButton); + + //Render mode presets. Possibly load from config in future? + renderModePresets = new RenderPreset[10]; + + renderModePresets[0].Name = "Alternative Velocity Display"; + renderModePresets[0].RenderModes.push_back(RENDER_EFFE); + renderModePresets[0].RenderModes.push_back(RENDER_BASC); + renderModePresets[0].DisplayModes.push_back(DISPLAY_AIRC); + + renderModePresets[1].Name = "Velocity Display"; + renderModePresets[1].RenderModes.push_back(RENDER_EFFE); + renderModePresets[1].RenderModes.push_back(RENDER_BASC); + renderModePresets[1].DisplayModes.push_back(DISPLAY_AIRV); + + renderModePresets[2].Name = "Pressure Display"; + renderModePresets[2].RenderModes.push_back(RENDER_EFFE); + renderModePresets[2].RenderModes.push_back(RENDER_BASC); + renderModePresets[2].DisplayModes.push_back(DISPLAY_AIRP); + + renderModePresets[3].Name = "Persistent Display"; + renderModePresets[3].RenderModes.push_back(RENDER_EFFE); + renderModePresets[3].RenderModes.push_back(RENDER_BASC); + renderModePresets[3].DisplayModes.push_back(DISPLAY_PERS); + + renderModePresets[4].Name = "Fire Display"; + renderModePresets[4].RenderModes.push_back(RENDER_FIRE); + renderModePresets[4].RenderModes.push_back(RENDER_EFFE); + renderModePresets[4].RenderModes.push_back(RENDER_BASC); + + renderModePresets[5].Name = "Blob Display"; + renderModePresets[5].RenderModes.push_back(RENDER_FIRE); + renderModePresets[5].RenderModes.push_back(RENDER_EFFE); + renderModePresets[5].RenderModes.push_back(RENDER_BLOB); + + renderModePresets[6].Name = "Heat Display"; + renderModePresets[6].RenderModes.push_back(RENDER_BASC); + renderModePresets[6].DisplayModes.push_back(DISPLAY_AIRH); + renderModePresets[6].ColourMode = COLOUR_HEAT; + + renderModePresets[7].Name = "Fancy Display"; + renderModePresets[7].RenderModes.push_back(RENDER_FIRE); + renderModePresets[7].RenderModes.push_back(RENDER_GLOW); + renderModePresets[7].RenderModes.push_back(RENDER_BLUR); + renderModePresets[7].RenderModes.push_back(RENDER_EFFE); + renderModePresets[7].RenderModes.push_back(RENDER_BASC); + renderModePresets[7].DisplayModes.push_back(DISPLAY_WARP); + + renderModePresets[8].Name = "Nothing Display"; + renderModePresets[8].RenderModes.push_back(RENDER_BASC); + + renderModePresets[9].Name = "Heat Gradient Display"; + renderModePresets[9].RenderModes.push_back(RENDER_BASC); + renderModePresets[9].ColourMode = COLOUR_GRAD; } class GameView::MenuAction: public ui::ButtonAction @@ -819,6 +872,11 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool c->AdjustBrushSize(-1, true); break; } + + if(key >= '0' && key <= '9') + { + c->LoadRenderPreset(renderModePresets[key-'0']); + } } void GameView::OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt) |
