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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-08-10 21:59:46 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-08-10 21:59:46 (GMT) |
| commit | a8fbd905c258e57a698187b471f10f81eb516ea0 (patch) | |
| tree | 551f0eaa2fefa1d9a11559093e03f58a874e7e5b /src/game/GameView.cpp | |
| parent | 5a8d26554a8bca79d7d502e94f54b219394532d5 (diff) | |
| download | powder-a8fbd905c258e57a698187b471f10f81eb516ea0.zip powder-a8fbd905c258e57a698187b471f10f81eb516ea0.tar.gz | |
Fix issue where buttons will cause heap corruption if they are removed from inside DoAction
Diffstat (limited to 'src/game/GameView.cpp')
| -rw-r--r-- | src/game/GameView.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 106e4e0..df755f0 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -1490,7 +1490,6 @@ void GameView::NotifyNotificationsChanged(GameModel * sender) } notificationComponents.clear(); - std::vector<Notification*> notifications = sender->GetNotifications(); int currentY = YRES-23; |
