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authorjacob1 <jfu614@gmail.com>2013-02-09 23:18:53 (GMT)
committer jacob1 <jfu614@gmail.com>2013-02-09 23:18:53 (GMT)
commitdc6398a33e3be47a83ff38b9bbabedcbe6756341 (patch)
tree48de29237b65291e95c1618abd3ab8cbb7329372 /src/game/GameView.cpp
parenta989d977442674232a8512bb52ff06af1b93c58a (diff)
downloadpowder-dc6398a33e3be47a83ff38b9bbabedcbe6756341.zip
powder-dc6398a33e3be47a83ff38b9bbabedcbe6756341.tar.gz
fix deco sample tool with 1 px brush, fix deco sample also sampling HUD/other text
Diffstat (limited to 'src/game/GameView.cpp')
-rw-r--r--src/game/GameView.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index c8b4684..c352b79 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -1790,6 +1790,7 @@ void GameView::OnDraw()
{
ren->clearScreen(1.0f);
ren->RenderBegin();
+ ren->SetSample(c->PointTranslate(currentMouse).X, c->PointTranslate(currentMouse).Y);
if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)
{
ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);