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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-17 20:46:06 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-17 20:46:06 (GMT) |
| commit | 4a60b97c700c2f1843b7e99313554cb89fb5da4e (patch) | |
| tree | 3b33ef6f74a4e8a4ff5968a81b9c4c429ccaa7c6 /src/game/GameView.h | |
| parent | 6273089bf486bf46ad325d72c7290ebb272bd3d8 (diff) | |
| download | powder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.zip powder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.tar.gz | |
Some minor changes
Diffstat (limited to 'src/game/GameView.h')
| -rw-r--r-- | src/game/GameView.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/game/GameView.h b/src/game/GameView.h new file mode 100644 index 0000000..531a4b9 --- /dev/null +++ b/src/game/GameView.h @@ -0,0 +1,48 @@ +#ifndef GAMEVIEW_H +#define GAMEVIEW_H + +#include <queue> +#include "GameController.h" +#include "GameModel.h" +#include "interface/Window.h" +#include "interface/Point.h" +#include "interface/Button.h" + +using namespace std; + +class GameController; +class GameModel; +class GameView: public ui::Window +{ +private: + bool isMouseDown; + queue<ui::Point*> pointQueue; + GameController * c; + Renderer * ren; + //UI Elements + ui::Button * pauseButton; +public: + GameView(); + void AttachController(GameController * _c){ c = _c; } + void NotifyRendererChanged(GameModel * sender); + void NotifySimulationChanged(GameModel * sender); + void NotifyPausedChanged(GameModel * sender); + /*virtual void DoMouseMove(int x, int y, int dx, int dy); + virtual void DoMouseDown(int x, int y, unsigned button); + virtual void DoMouseUp(int x, int y, unsigned button); + //virtual void DoMouseWheel(int x, int y, int d); + //virtual void DoKeyPress(int key, bool shift, bool ctrl, bool alt); + //virtual void DoKeyRelease(int key, bool shift, bool ctrl, bool alt); + virtual void DoTick(float dt); + virtual void DoDraw();*/ + virtual void OnMouseMove(int x, int y, int dx, int dy); + virtual void OnMouseDown(int x, int y, unsigned button); + virtual void OnMouseUp(int x, int y, unsigned button); + //virtual void OnMouseWheel(int x, int y, int d) {} + //virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt) {} + //virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt) {} + virtual void OnTick(float dt); + virtual void OnDraw(); +}; + +#endif // GAMEVIEW_H |
