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authorSimon Robertshaw <simon@hardwired.org.uk>2012-07-24 13:58:39 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-07-24 13:58:39 (GMT)
commit603cf3149df2fc788303207162bf29e05bd29816 (patch)
tree1e2f9c7ddf3c01a67bc50426806e598a595a1e40 /src/game/GameView.h
parente65e222f2ccbf60a4c224bbe29884ebb1001cfd7 (diff)
downloadpowder-603cf3149df2fc788303207162bf29e05bd29816.zip
powder-603cf3149df2fc788303207162bf29e05bd29816.tar.gz
HUD improvements
Diffstat (limited to 'src/game/GameView.h')
-rw-r--r--src/game/GameView.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameView.h b/src/game/GameView.h
index 4a841c1..ad9e095 100644
--- a/src/game/GameView.h
+++ b/src/game/GameView.h
@@ -87,7 +87,7 @@ private:
Thumbnail * placeSaveThumb;
- Particle sample;
+ SimulationSample sample;
int lastOffset;
void setToolButtonOffset(int offset);
@@ -99,7 +99,7 @@ public:
//Breaks MVC, but any other way is going to be more of a mess.
ui::Point GetMousePosition();
- void SetSample(Particle sample);
+ void SetSample(SimulationSample sample);
void AttachController(GameController * _c){ c = _c; }
void NotifyRendererChanged(GameModel * sender);