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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-24 13:58:39 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-24 13:58:39 (GMT) |
| commit | 603cf3149df2fc788303207162bf29e05bd29816 (patch) | |
| tree | 1e2f9c7ddf3c01a67bc50426806e598a595a1e40 /src/game/GameView.h | |
| parent | e65e222f2ccbf60a4c224bbe29884ebb1001cfd7 (diff) | |
| download | powder-603cf3149df2fc788303207162bf29e05bd29816.zip powder-603cf3149df2fc788303207162bf29e05bd29816.tar.gz | |
HUD improvements
Diffstat (limited to 'src/game/GameView.h')
| -rw-r--r-- | src/game/GameView.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameView.h b/src/game/GameView.h index 4a841c1..ad9e095 100644 --- a/src/game/GameView.h +++ b/src/game/GameView.h @@ -87,7 +87,7 @@ private: Thumbnail * placeSaveThumb; - Particle sample; + SimulationSample sample; int lastOffset; void setToolButtonOffset(int offset); @@ -99,7 +99,7 @@ public: //Breaks MVC, but any other way is going to be more of a mess. ui::Point GetMousePosition(); - void SetSample(Particle sample); + void SetSample(SimulationSample sample); void AttachController(GameController * _c){ c = _c; } void NotifyRendererChanged(GameModel * sender); |
