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authorSimon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
commit9abe51526cac2634af0541c3de69834dd30e9f78 (patch)
tree6ae4deadfe00a83094b9d288d8c11d8ce823577a /src/game/GameView.h
parent2c311b9a36a88fadd96f3d39acb1ab2590835d81 (diff)
downloadpowder-9abe51526cac2634af0541c3de69834dd30e9f78.zip
powder-9abe51526cac2634af0541c3de69834dd30e9f78.tar.gz
Move all GUI source files into gui/
Diffstat (limited to 'src/game/GameView.h')
-rw-r--r--src/game/GameView.h189
1 files changed, 0 insertions, 189 deletions
diff --git a/src/game/GameView.h b/src/game/GameView.h
deleted file mode 100644
index 00dec5d..0000000
--- a/src/game/GameView.h
+++ /dev/null
@@ -1,189 +0,0 @@
-#ifndef GAMEVIEW_H
-#define GAMEVIEW_H
-
-#include <vector>
-#include <queue>
-#include <deque>
-#include <string>
-#include "GameController.h"
-#include "GameModel.h"
-#include "interface/Window.h"
-#include "interface/Point.h"
-#include "interface/Button.h"
-#include "interface/Slider.h"
-#include "interface/Textbox.h"
-#include "ToolButton.h"
-#include "Brush.h"
-#include "simulation/Sample.h"
-
-using namespace std;
-
-enum DrawMode
-{
- DrawPoints, DrawLine, DrawRect, DrawFill
-};
-
-enum SelectMode
-{
- SelectNone, SelectStamp, SelectCopy, SelectCut, PlaceSave
-};
-
-class GameController;
-class GameModel;
-class GameView: public ui::Window
-{
-private:
- DrawMode drawMode;
-
- bool doScreenshot;
- bool recording;
- int screenshotIndex;
- int recordingIndex;
-
- bool isMouseDown;
- bool zoomEnabled;
- bool zoomCursorFixed;
- bool drawSnap;
- bool shiftBehaviour;
- bool ctrlBehaviour;
- bool altBehaviour;
- bool showHud;
- bool showDebug;
- bool wallBrush;
- int introText;
- int buttonTipShow;
- std::string buttonTip;
- std::string introTextMessage;
- int toolIndex;
- int currentSaveType;
- Menu * lastMenu;
-
- int infoTipPresence;
- std::string toolTip;
- ui::Point toolTipPosition;
- std::string infoTip;
- int toolTipPresence;
-
- queue<ui::Point> pointQueue;
- GameController * c;
- Renderer * ren;
- Brush * activeBrush;
- //UI Elements
- vector<ui::Button*> quickOptionButtons;
- vector<ui::Button*> menuButtons;
- vector<ToolButton*> toolButtons;
- vector<ui::Component*> notificationComponents;
- deque<string> logEntries;
- float lastLogEntry;
- ui::Button * scrollBar;
- ui::Button * searchButton;
- ui::Button * reloadButton;
- ui::Button * saveSimulationButton;
- ui::Button * downVoteButton;
- ui::Button * upVoteButton;
- ui::Button * tagSimulationButton;
- ui::Button * clearSimButton;
- ui::Button * loginButton;
- ui::Button * simulationOptionButton;
- ui::Button * displayModeButton;
- ui::Button * pauseButton;
- ui::Point currentMouse;
-
- ui::Button * colourPicker;
- vector<ToolButton*> colourPresets;
-
- bool drawModeReset;
- ui::Point drawPoint1;
- ui::Point drawPoint2;
-
- SelectMode selectMode;
- ui::Point selectPoint1;
- ui::Point selectPoint2;
-
- ui::Point mousePosition;
-
- VideoBuffer * placeSaveThumb;
-
- SimulationSample sample;
-
- int lastOffset;
- void setToolButtonOffset(int offset);
- virtual ui::Point lineSnapCoords(ui::Point point1, ui::Point point2);
- virtual ui::Point rectSnapCoords(ui::Point point1, ui::Point point2);
-
- void screenshot();
- void record();
-
- void enableShiftBehaviour();
- void disableShiftBehaviour();
- void enableCtrlBehaviour();
- void disableCtrlBehaviour();
- void enableAltBehaviour();
- void disableAltBehaviour();
-public:
- GameView();
- virtual ~GameView();
-
- //Breaks MVC, but any other way is going to be more of a mess.
- ui::Point GetMousePosition();
- void SetSample(SimulationSample sample);
- void SetHudEnable(bool hudState);
- bool CtrlBehaviour(){ return ctrlBehaviour; }
- bool ShiftBehaviour(){ return shiftBehaviour; }
- void ExitPrompt();
- void ToggleDebug();
- SelectMode GetSelectMode() { return selectMode; }
- void BeginStampSelection();
-
- void AttachController(GameController * _c){ c = _c; }
- void NotifyRendererChanged(GameModel * sender);
- void NotifySimulationChanged(GameModel * sender);
- void NotifyPausedChanged(GameModel * sender);
- void NotifySaveChanged(GameModel * sender);
- void NotifyBrushChanged(GameModel * sender);
- void NotifyMenuListChanged(GameModel * sender);
- void NotifyToolListChanged(GameModel * sender);
- void NotifyActiveToolsChanged(GameModel * sender);
- void NotifyUserChanged(GameModel * sender);
- void NotifyZoomChanged(GameModel * sender);
- void NotifyColourSelectorVisibilityChanged(GameModel * sender);
- void NotifyColourSelectorColourChanged(GameModel * sender);
- void NotifyColourPresetsChanged(GameModel * sender);
- void NotifyColourActivePresetChanged(GameModel * sender);
- void NotifyPlaceSaveChanged(GameModel * sender);
- void NotifyNotificationsChanged(GameModel * sender);
- void NotifyLogChanged(GameModel * sender, string entry);
- void NotifyToolTipChanged(GameModel * sender);
- void NotifyInfoTipChanged(GameModel * sender);
- void NotifyQuickOptionsChanged(GameModel * sender);
- void NotifyLastToolChanged(GameModel * sender);
-
-
- virtual void ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip);
-
- virtual void OnMouseMove(int x, int y, int dx, int dy);
- virtual void OnMouseDown(int x, int y, unsigned button);
- virtual void OnMouseUp(int x, int y, unsigned button);
- virtual void OnMouseWheel(int x, int y, int d);
- virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
- virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
- virtual void OnTick(float dt);
- virtual void OnDraw();
- virtual void OnBlur();
-
- //Top-level handlers, for Lua interface
- virtual void DoDraw();
- virtual void DoMouseMove(int x, int y, int dx, int dy);
- virtual void DoMouseDown(int x, int y, unsigned button);
- virtual void DoMouseUp(int x, int y, unsigned button);
- virtual void DoMouseWheel(int x, int y, int d);
- virtual void DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
- virtual void DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
-
- class MenuAction;
- class ToolAction;
- class OptionAction;
- class OptionListener;
-};
-
-#endif // GAMEVIEW_H