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authorjacob1 <jfu614@gmail.com>2012-09-21 02:28:32 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-25 19:10:23 (GMT)
commitde7218da8dfcac8d66280811ea755b75da474301 (patch)
treebc51da4499a110819e4ab6263ad29ac50e647e42 /src/game/PropertyTool.cpp
parent5de2a4e479788977dc1f5f84430bd644bcd49151 (diff)
downloadpowder-de7218da8dfcac8d66280811ea755b75da474301.zip
powder-de7218da8dfcac8d66280811ea755b75da474301.tar.gz
Fix black border around dialogs being off (I think I got all of them)
Diffstat (limited to 'src/game/PropertyTool.cpp')
-rw-r--r--src/game/PropertyTool.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/PropertyTool.cpp b/src/game/PropertyTool.cpp
index 67c276a..811d10e 100644
--- a/src/game/PropertyTool.cpp
+++ b/src/game/PropertyTool.cpp
@@ -54,7 +54,7 @@ position(position_)
messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel);
- ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 17), "OK");
+ ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-17), ui::Point(Size.X, 17), "OK");
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
@@ -203,7 +203,7 @@ void PropertyWindow::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
- g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
+ g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
}