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| author | jacob1 <jfu614@gmail.com> | 2013-02-09 23:18:53 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-02-09 23:18:53 (GMT) |
| commit | dc6398a33e3be47a83ff38b9bbabedcbe6756341 (patch) | |
| tree | 48de29237b65291e95c1618abd3ab8cbb7329372 /src/game/SampleTool.cpp | |
| parent | a989d977442674232a8512bb52ff06af1b93c58a (diff) | |
| download | powder-dc6398a33e3be47a83ff38b9bbabedcbe6756341.zip powder-dc6398a33e3be47a83ff38b9bbabedcbe6756341.tar.gz | |
fix deco sample tool with 1 px brush, fix deco sample also sampling HUD/other text
Diffstat (limited to 'src/game/SampleTool.cpp')
| -rw-r--r-- | src/game/SampleTool.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SampleTool.cpp b/src/game/SampleTool.cpp index bdebee6..a42a214 100644 --- a/src/game/SampleTool.cpp +++ b/src/game/SampleTool.cpp @@ -24,7 +24,7 @@ void SampleTool::Draw(Simulation * sim, Brush * brush, ui::Point position) { if(gameModel->GetColourSelectorVisibility()) { - pixel colour = gameModel->GetRenderer()->GetPixel(position.X, position.Y); + pixel colour = gameModel->GetRenderer()->sampleColor; gameModel->SetColourSelectorColour(ui::Colour(PIXR(colour), PIXG(colour), PIXB(colour), 255)); } else |
