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authorSimon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
commit9abe51526cac2634af0541c3de69834dd30e9f78 (patch)
tree6ae4deadfe00a83094b9d288d8c11d8ce823577a /src/game/Tool.cpp
parent2c311b9a36a88fadd96f3d39acb1ab2590835d81 (diff)
downloadpowder-9abe51526cac2634af0541c3de69834dd30e9f78.zip
powder-9abe51526cac2634af0541c3de69834dd30e9f78.tar.gz
Move all GUI source files into gui/
Diffstat (limited to 'src/game/Tool.cpp')
-rw-r--r--src/game/Tool.cpp215
1 files changed, 0 insertions, 215 deletions
diff --git a/src/game/Tool.cpp b/src/game/Tool.cpp
deleted file mode 100644
index 42f9b59..0000000
--- a/src/game/Tool.cpp
+++ /dev/null
@@ -1,215 +0,0 @@
-#include <string>
-#include "Tool.h"
-#include "game/Brush.h"
-
-#include "simulation/Simulation.h"
-
-using namespace std;
-
-Tool::Tool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
- toolID(id),
- toolName(name),
- toolDescription(description),
- colRed(r),
- colGreen(g),
- colBlue(b),
- textureGen(textureGen),
- strength(1.0f),
- resolution(1),
- identifier(identifier)
-{
-}
-
-VideoBuffer * Tool::GetTexture(int width, int height)
-{
- if(textureGen)
- {
- return textureGen(toolID, width, height);
- }
- return NULL;
-}
-void Tool::SetTextureGen(VideoBuffer * (*textureGen)(int, int, int))
-{
- this->textureGen = textureGen;
-}
-std::string Tool::GetIdentifier() { return identifier; }
-string Tool::GetName() { return toolName; }
-string Tool::GetDescription() { return toolDescription; }
-Tool::~Tool() {}
-
-void Tool::Click(Simulation * sim, Brush * brush, ui::Point position) { }
-void Tool::Draw(Simulation * sim, Brush * brush, ui::Point position) {
- sim->ToolBrush(position.X, position.Y, toolID, brush, strength);
-}
-void Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
- sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength);
-}
-void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, brush, strength);
-}
-void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {};
-
-
-ElementTool::ElementTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
- Tool(id, name, description, r, g, b, identifier, textureGen)
-{
-}
-ElementTool::~ElementTool() {}
-void ElementTool::Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->CreateParts(position.X, position.Y, toolID, brush);
-}
-void ElementTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
- sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
-}
-void ElementTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
-}
-void ElementTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
- sim->FloodParts(position.X, position.Y, toolID, -1, -1, 0);
-}
-
-
-WallTool::WallTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
-Tool(id, name, description, r, g, b, identifier, textureGen)
-{
- resolution = CELL;
-}
-WallTool::~WallTool() {}
-void WallTool::Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->CreateWalls(position.X, position.Y, 1, 1, toolID, 0, brush);
-}
-void WallTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
- int wallX = position1.X/CELL;
- int wallY = position1.Y/CELL;
- if(dragging == false && toolID == WL_FAN && sim->bmap[wallY][wallX]==WL_FAN)
- {
- float newFanVelX = (position2.X-position1.X)*0.005f;
- newFanVelX *= strength;
- float newFanVelY = (position2.Y-position1.Y)*0.005f;
- newFanVelY *= strength;
- sim->FloodWalls(position1.X, position1.Y, WL_FLOODHELPER, -1, WL_FAN, 0);
- for (int j = 0; j < YRES/CELL; j++)
- for (int i = 0; i < XRES/CELL; i++)
- if (sim->bmap[j][i] == WL_FLOODHELPER)
- {
- sim->fvx[j][i] = newFanVelX;
- sim->fvy[j][i] = newFanVelY;
- sim->bmap[j][i] = WL_FAN;
- }
- }
- else
- {
- sim->CreateWallLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
- }
-}
-void WallTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateWallBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
-}
-void WallTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
- if (toolID != WL_STREAM)
- sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0);
-}
-
-
-GolTool::GolTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
- Tool(id, name, description, r, g, b, identifier, textureGen)
-{
-}
-GolTool::~GolTool() {}
-void GolTool::Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush);
-}
-void GolTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
- sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush);
-}
-void GolTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
-}
-void GolTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
- sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
-}
-
-
-WindTool::WindTool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
- Tool(id, name, description, r, g, b, identifier, textureGen)
-{
-}
-WindTool::~WindTool() {}
-void WindTool::Draw(Simulation * sim, Brush * brush, ui::Point position)
-{
-
-}
-void WindTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging)
-{
- int radiusX, radiusY, sizeX, sizeY;
-
- float strength = dragging?0.01f:0.002f;
- strength *= this->strength;
-
- radiusX = brush->GetRadius().X;
- radiusY = brush->GetRadius().Y;
-
- sizeX = brush->GetSize().X;
- sizeY = brush->GetSize().Y;
-
- unsigned char *bitmap = brush->GetBitmap();
-
- for(int y = 0; y < sizeY; y++)
- {
- for(int x = 0; x < sizeX; x++)
- {
- if(bitmap[(y*sizeX)+x] && (position1.X+(x-radiusX) >= 0 && position1.Y+(y-radiusY) >= 0 && position1.X+(x-radiusX) < XRES && position1.Y+(y-radiusY) < YRES))
- {
- sim->vx[(position1.Y+(y-radiusY))/CELL][(position1.X+(x-radiusX))/CELL] += (position2.X-position1.X)*strength;
- sim->vy[(position1.Y+(y-radiusY))/CELL][(position1.X+(x-radiusX))/CELL] += (position2.Y-position1.Y)*strength;
- }
- }
- }
-}
-void WindTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {}
-void WindTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {}
-
-
-void Element_LIGH_Tool::Draw(Simulation * sim, Brush * brush, ui::Point position)
-{
- if(sim->currentTick >= nextUse)
- {
- int p = sim->create_part(-2, position.X, position.Y, toolID);
- if (p != -1)
- {
- sim->parts[p].life = brush->GetRadius().X+brush->GetRadius().Y;
- if (sim->parts[p].life > 55)
- sim->parts[p].life = 55;
- sim->parts[p].temp = sim->parts[p].life*150; // temperature of the lighting shows the power of the lighting
- nextUse = sim->currentTick+sim->parts[p].life/4;
- }
- }
-}
-
-
-Element_TESC_Tool::Element_TESC_Tool(int id, string name, string description, int r, int g, int b, std::string identifier, VideoBuffer * (*textureGen)(int, int, int)):
- ElementTool(id, name, description, r, g, b, identifier, textureGen)
- {
- }
-void Element_TESC_Tool::Draw(Simulation * sim, Brush * brush, ui::Point position){
- int radiusInfo = brush->GetRadius().X*4+brush->GetRadius().Y*4+7;
- sim->CreateParts(position.X, position.Y, toolID | (radiusInfo << 8), brush);
-}
-void Element_TESC_Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
- int radiusInfo = brush->GetRadius().X*4+brush->GetRadius().Y*4+7;
- sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, toolID | (radiusInfo << 8), brush);
-}
-void Element_TESC_Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- int radiusInfo = brush->GetRadius().X*4+brush->GetRadius().Y*4+7;
- sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID | (radiusInfo << 8), 0);
-}
-void Element_TESC_Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
- int radiusInfo = brush->GetRadius().X*4+brush->GetRadius().Y*4+7;
- sim->FloodParts(position.X, position.Y, toolID | (radiusInfo << 8), -1, -1, 0);
-}
-
-
-void PlopTool::Click(Simulation * sim, Brush * brush, ui::Point position)
-{
- sim->create_part(-1, position.X, position.Y, toolID);
-} \ No newline at end of file