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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-10 13:03:23 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-10 13:03:23 (GMT)
commit810ea42f99cf9f56c1ac998ce8a203bea01e97b2 (patch)
treeb3c2bc39bfed051003a6eeab6e990e73ddad5dec /src/game/Tool.h
parentfd40ed234ab157c4e315cb748163969c8ff83b0f (diff)
downloadpowder-810ea42f99cf9f56c1ac998ce8a203bea01e97b2.zip
powder-810ea42f99cf9f56c1ac998ce8a203bea01e97b2.tar.gz
Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1)
Diffstat (limited to 'src/game/Tool.h')
-rw-r--r--src/game/Tool.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Tool.h b/src/game/Tool.h
index f6327cf..c4f44bb 100644
--- a/src/game/Tool.h
+++ b/src/game/Tool.h
@@ -25,10 +25,13 @@ protected:
int toolID;
string toolName;
string toolDescription;
+ float strength;
public:
Tool(int id, string name, string description, int r, int g, int b, VideoBuffer * (*textureGen)(int, int, int) = NULL);
string GetName();
string GetDescription();
+ void SetStrength(float value) { strength = value; }
+ float GetStrength() { return strength; }
VideoBuffer * GetTexture(int width, int height);
void SetTextureGen(VideoBuffer * (*textureGen)(int, int, int));
virtual ~Tool();