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authorjacob1 <jfu614@gmail.com>2013-02-25 00:11:37 (GMT)
committer jacob1 <jfu614@gmail.com>2013-02-25 00:11:37 (GMT)
commitfbf52794e59ede9be4362a8816e0682e41dcf414 (patch)
tree3fce05c90530469832f16648a7adf10adb95b6e9 /src/game/ToolButton.cpp
parentb92bd245c8b1311b6cd63171611e47a6468e410f (diff)
downloadpowder-fbf52794e59ede9be4362a8816e0682e41dcf414.zip
powder-fbf52794e59ede9be4362a8816e0682e41dcf414.tar.gz
fix even more memory leaks
Diffstat (limited to 'src/game/ToolButton.cpp')
-rw-r--r--src/game/ToolButton.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ToolButton.cpp b/src/game/ToolButton.cpp
index aa31b3d..c19f0c6 100644
--- a/src/game/ToolButton.cpp
+++ b/src/game/ToolButton.cpp
@@ -22,6 +22,7 @@ void ToolButton::OnMouseClick(int x, int y, unsigned int button)
void ToolButton::OnMouseUnclick(int x, int y, unsigned int button)
{
+ isButtonDown = false;
if(isButtonDown)
{
if(button == BUTTON_LEFT)
@@ -32,7 +33,6 @@ void ToolButton::OnMouseUnclick(int x, int y, unsigned int button)
SetSelectionState(2);
DoAction();
}
- isButtonDown = false;
}
void ToolButton::Draw(const ui::Point& screenPos)