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authorSimon Robertshaw <simon@hardwired.org.uk>2012-05-12 12:21:04 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-05-12 12:21:04 (GMT)
commit16d3895e9c054e908ca8b230719f4294e824a4a2 (patch)
tree8246b0ebc3b94ed05427b8ffa5ea1e1764c7a37a /src/game
parent1c993435efc7fe6702d21c892e1d4dd8347d2e7f (diff)
downloadpowder-16d3895e9c054e908ca8b230719f4294e824a4a2.zip
powder-16d3895e9c054e908ca8b230719f4294e824a4a2.tar.gz
Redo Wall IDs
Diffstat (limited to 'src/game')
-rw-r--r--src/game/GameModel.cpp2
-rw-r--r--src/game/Tool.h40
2 files changed, 32 insertions, 10 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index c3477bc..453232f 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -88,7 +88,7 @@ GameModel::GameModel():
//Build other menus from wall data
for(int i = 0; i < UI_WALLCOUNT; i++)
{
- Tool * tempTool = new ElementTool(i+UI_WALLSTART, "", PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour));
+ Tool * tempTool = new WallTool(i, "", PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour));
menuList[SC_WALL]->AddTool(tempTool);
//sim->wtypes[i]
}
diff --git a/src/game/Tool.h b/src/game/Tool.h
index 00b1184..107c8cc 100644
--- a/src/game/Tool.h
+++ b/src/game/Tool.h
@@ -39,21 +39,43 @@ class ElementTool: public Tool
{
public:
ElementTool(int id, string name, int r, int g, int b):
- Tool(id, name, r, g, b)
+ Tool(id, name, r, g, b)
{
}
virtual ~ElementTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->create_parts(position.X, position.Y, 1, 1, toolID, 0, brush);
+ sim->CreateParts(position.X, position.Y, 1, 1, toolID, 0, brush);
+ }
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
+ }
+ virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
+ }
+ virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
+ sim->FloodParts(position.X, position.Y, toolID, -1, -1, 0);
+ }
+};
+
+class WallTool: public Tool
+{
+public:
+ WallTool(int id, string name, int r, int g, int b):
+ Tool(id, name, r, g, b)
+ {
+ }
+ virtual ~WallTool() {}
+ virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
+ sim->CreateWalls(position.X, position.Y, 1, 1, toolID, 0, brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->create_line(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
+ sim->CreateWallLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->create_box(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
+ sim->CreateWallBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
- sim->flood_parts(position.X, position.Y, toolID, -1, -1, 0);
+ sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0);
}
};
@@ -66,16 +88,16 @@ public:
}
virtual ~GolTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->create_parts(position.X, position.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
+ sim->CreateParts(position.X, position.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->create_line(position1.X, position1.Y, position2.X, position2.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
+ sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->create_box(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
+ sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
- sim->flood_parts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
+ sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
}
};