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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-11-26 11:48:27 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-11-26 11:48:27 (GMT) |
| commit | 3664a22f98951548fc2257fb78f3c0232bb9beeb (patch) | |
| tree | a80d148d5c01b0ff14734828837ff17e33ca2eb3 /src/game | |
| parent | b08812569cf96dcd5a62c8d0467bd14f3ae90e54 (diff) | |
| download | powder-3664a22f98951548fc2257fb78f3c0232bb9beeb.zip powder-3664a22f98951548fc2257fb78f3c0232bb9beeb.tar.gz | |
Right clicking on reload button will show save preview.
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/GameController.cpp | 9 | ||||
| -rw-r--r-- | src/game/GameController.h | 1 | ||||
| -rw-r--r-- | src/game/GameView.cpp | 4 |
3 files changed, 14 insertions, 0 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 18b93d6..c929f3a 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -987,6 +987,15 @@ void GameController::OpenSavePreview(int saveID, int saveDate) ui::Engine::Ref().ShowWindow(activePreview->GetView()); } +void GameController::OpenSavePreview() +{ + if(gameModel->GetSave()) + { + activePreview = new PreviewController(gameModel->GetSave()->GetID(), new SaveOpenCallback(this)); + ui::Engine::Ref().ShowWindow(activePreview->GetView()); + } +} + void GameController::OpenLocalBrowse() { class LocalSaveOpenCallback: public FileSelectedCallback diff --git a/src/game/GameController.h b/src/game/GameController.h index 4c7a8c9..a5c4416 100644 --- a/src/game/GameController.h +++ b/src/game/GameController.h @@ -106,6 +106,7 @@ public: void OpenLogin(); void OpenTags(); void OpenSavePreview(int saveID, int saveDate); + void OpenSavePreview(); void OpenLocalSaveWindow(bool asCurrent); void OpenLocalBrowse(); void OpenOptions(); diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 0e3f580..9d900ba 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -223,6 +223,10 @@ GameView::GameView(): { v->c->ReloadSim(); } + void AltActionCallback(ui::Button * sender) + { + v->c->OpenSavePreview(); + } }; reloadButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15), "", "Reload the simulation"); reloadButton->SetIcon(IconReload); |
