summaryrefslogtreecommitdiff
path: root/src/game
diff options
context:
space:
mode:
authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-24 18:22:58 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-24 18:22:58 (GMT)
commitba802b3243c3e1721a84126e2bed6c3b24532b27 (patch)
tree858767f6f853c798809b5c595cd813e493cd75b8 /src/game
parentf5547f267b9e73be3d8153df3dd36d7e3b69a2d9 (diff)
downloadpowder-ba802b3243c3e1721a84126e2bed6c3b24532b27.zip
powder-ba802b3243c3e1721a84126e2bed6c3b24532b27.tar.gz
Element search
Diffstat (limited to 'src/game')
-rw-r--r--src/game/GameController.cpp16
-rw-r--r--src/game/GameController.h1
-rw-r--r--src/game/GameView.cpp26
-rw-r--r--src/game/Tool.cpp94
-rw-r--r--src/game/Tool.h103
5 files changed, 163 insertions, 77 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index affb885..5c5c928 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -13,6 +13,7 @@
#include "dialogues/ConfirmPrompt.h"
#include "GameModelException.h"
#include "simulation/Air.h"
+#include "elementsearch/ElementSearchActivity.h"
#include "update/UpdateActivity.h"
#include "Notification.h"
@@ -513,6 +514,21 @@ void GameController::OpenLogin()
ui::Engine::Ref().ShowWindow(loginWindow->GetView());
}
+void GameController::OpenElementSearch()
+{
+ vector<Tool*> toolList;
+ vector<Menu*> menuList = gameModel->GetMenuList();
+ for(std::vector<Menu*>::iterator iter = menuList.begin(), end = menuList.end(); iter!=end; ++iter) {
+ if(!(*iter))
+ continue;
+ vector<Tool*> menuToolList = (*iter)->GetToolList();
+ if(!menuToolList.size())
+ continue;
+ toolList.insert(toolList.end(), menuToolList.begin(), menuToolList.end());
+ }
+ ui::Engine::Ref().ShowWindow(new ElementSearchActivity(gameModel, toolList));
+}
+
void GameController::OpenTags()
{
if(gameModel->GetUser().ID)
diff --git a/src/game/GameController.h b/src/game/GameController.h
index c424656..4e2b43a 100644
--- a/src/game/GameController.h
+++ b/src/game/GameController.h
@@ -90,6 +90,7 @@ public:
void OpenRenderOptions();
void OpenSaveWindow();
void OpenStamps();
+ void OpenElementSearch();
void PlaceSave(ui::Point position);
void ClearSim();
void ReloadSim();
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 5593d4b..29e7042 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -238,6 +238,21 @@ GameView::GameView():
colourBSlider->SetActionCallback(colC);
colourASlider = new ui::Slider(ui::Point(275, Size.Y-39), ui::Point(50, 14), 255);
colourASlider->SetActionCallback(colC);
+
+ class ElementSearchAction : public ui::ButtonAction
+ {
+ GameView * v;
+ public:
+ ElementSearchAction(GameView * _v) { v = _v; }
+ void ActionCallback(ui::Button * sender)
+ {
+ v->c->OpenElementSearch();
+ }
+ };
+ ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, YRES+MENUSIZE-32), ui::Point(15, 15), "");
+ tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2);
+ tempButton->SetActionCallback(new ElementSearchAction(this));
+ AddComponent(tempButton);
}
class GameView::MenuAction: public ui::ButtonAction
@@ -272,7 +287,7 @@ public:
void GameView::NotifyMenuListChanged(GameModel * sender)
{
- int currentY = YRES+MENUSIZE-16-(sender->GetMenuList().size()*16);
+ int currentY = YRES+MENUSIZE-48;//-(sender->GetMenuList().size()*16);
for(int i = 0; i < menuButtons.size(); i++)
{
RemoveComponent(menuButtons[i]);
@@ -286,15 +301,16 @@ void GameView::NotifyMenuListChanged(GameModel * sender)
}
toolButtons.clear();
vector<Menu*> menuList = sender->GetMenuList();
- for(int i = 0; i < menuList.size(); i++)
+ for(vector<Menu*>::reverse_iterator iter = menuList.rbegin(), end = menuList.rend(); iter != end; ++iter)
{
std::string tempString = "";
- tempString += menuList[i]->GetIcon();
+ Menu * item = *iter;
+ tempString += item->GetIcon();
ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString);
tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2);
tempButton->SetTogglable(true);
- tempButton->SetActionCallback(new MenuAction(this, menuList[i]));
- currentY+=16;
+ tempButton->SetActionCallback(new MenuAction(this, item));
+ currentY-=16;
AddComponent(tempButton);
menuButtons.push_back(tempButton);
}
diff --git a/src/game/Tool.cpp b/src/game/Tool.cpp
new file mode 100644
index 0000000..2467d3f
--- /dev/null
+++ b/src/game/Tool.cpp
@@ -0,0 +1,94 @@
+/*
+ * Tool.cpp
+ *
+ * Created on: Jun 24, 2012
+ * Author: Simon
+ */
+
+#include <string>
+#include "Tool.h"
+
+#include "simulation/Simulation.h"
+
+using namespace std;
+
+Tool::Tool(int id, string name, int r, int g, int b):
+ toolID(id),
+ toolName(name),
+ colRed(r),
+ colGreen(g),
+ colBlue(b)
+{
+}
+string Tool::GetName() { return toolName; }
+Tool::~Tool() {}
+void Tool::Click(Simulation * sim, Brush * brush, ui::Point position) { }
+void Tool::Draw(Simulation * sim, Brush * brush, ui::Point position) {
+ sim->ToolBrush(position.X, position.Y, toolID, brush);
+}
+void Tool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
+}
+void Tool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
+}
+void Tool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {};
+
+ElementTool::ElementTool(int id, string name, int r, int g, int b):
+ Tool(id, name, r, g, b)
+{
+}
+ElementTool::~ElementTool() {}
+void ElementTool::Draw(Simulation * sim, Brush * brush, ui::Point position){
+ sim->CreateParts(position.X, position.Y, toolID, brush);
+}
+void ElementTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
+}
+void ElementTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
+}
+void ElementTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
+ sim->FloodParts(position.X, position.Y, toolID, -1, -1, 0);
+}
+
+
+WallTool::WallTool(int id, string name, int r, int g, int b):
+Tool(id, name, r, g, b)
+{
+}
+WallTool::~WallTool() {}
+void WallTool::Draw(Simulation * sim, Brush * brush, ui::Point position){
+ sim->CreateWalls(position.X, position.Y, 1, 1, toolID, 0, brush);
+}
+void WallTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->CreateWallLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
+}
+void WallTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->CreateWallBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
+}
+void WallTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
+ sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0);
+}
+
+
+GolTool::GolTool(int id, string name, int r, int g, int b):
+ Tool(id, name, r, g, b)
+{
+}
+GolTool::~GolTool() {}
+void GolTool::Draw(Simulation * sim, Brush * brush, ui::Point position){
+ sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush);
+}
+void GolTool::DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush);
+}
+void GolTool::DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
+ sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
+}
+void GolTool::DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
+ sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
+}
+
+
+
diff --git a/src/game/Tool.h b/src/game/Tool.h
index 4a78be8..819620d 100644
--- a/src/game/Tool.h
+++ b/src/game/Tool.h
@@ -12,33 +12,25 @@
using namespace std;
+#include "interface/Point.h"
+
+class Simulation;
+class Brush;
+
class Tool
{
protected:
int toolID;
string toolName;
public:
- Tool(int id, string name, int r, int g, int b):
- toolID(id),
- toolName(name),
- colRed(r),
- colGreen(g),
- colBlue(b)
- {
- }
- string GetName() { return toolName; }
- virtual ~Tool() {}
- virtual void Click(Simulation * sim, Brush * brush, ui::Point position) { }
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {
- sim->ToolBrush(position.X, position.Y, toolID, brush);
- }
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->ToolLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
- }
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->ToolBox(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
- }
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {};
+ Tool(int id, string name, int r, int g, int b);
+ string GetName();
+ virtual ~Tool();
+ virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
+ virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
int colRed, colBlue, colGreen;
};
@@ -75,67 +67,34 @@ public:
class ElementTool: public Tool
{
public:
- ElementTool(int id, string name, int r, int g, int b):
- Tool(id, name, r, g, b)
- {
- }
- virtual ~ElementTool() {}
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->CreateParts(position.X, position.Y, toolID, brush);
- }
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, toolID, brush);
- }
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
- }
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
- sim->FloodParts(position.X, position.Y, toolID, -1, -1, 0);
- }
+ ElementTool(int id, string name, int r, int g, int b);
+ virtual ~ElementTool();
+ virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
class WallTool: public Tool
{
public:
- WallTool(int id, string name, int r, int g, int b):
- Tool(id, name, r, g, b)
- {
- }
- virtual ~WallTool() {}
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->CreateWalls(position.X, position.Y, 1, 1, toolID, 0, brush);
- }
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateWallLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
- }
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateWallBox(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
- }
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
- sim->FloodWalls(position.X, position.Y, toolID, -1, -1, 0);
- }
+ WallTool(int id, string name, int r, int g, int b);
+ virtual ~WallTool();
+ virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
class GolTool: public Tool
{
public:
- GolTool(int id, string name, int r, int g, int b):
- Tool(id, name, r, g, b)
- {
- }
- virtual ~GolTool() {}
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
- sim->CreateParts(position.X, position.Y, PT_LIFE|(toolID<<8), brush);
- }
- virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateLine(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), brush);
- }
- virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
- sim->CreateBox(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
- }
- virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
- sim->FloodParts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
- }
+ GolTool(int id, string name, int r, int g, int b);
+ virtual ~GolTool();
+ virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
+ virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
#endif /* TOOL_H_ */