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authorjacob1 <jfu614@gmail.com>2012-10-19 19:06:07 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-10-26 14:15:24 (GMT)
commite2622657f076ef943d051593d0969306daf15f32 (patch)
tree1e5b811c3d50552b591c54e9918b22ef661bfdfa /src/game
parent63daf67d44c284068a6104221121f466d9790ad9 (diff)
downloadpowder-e2622657f076ef943d051593d0969306daf15f32.zip
powder-e2622657f076ef943d051593d0969306daf15f32.tar.gz
ability to reload and resave local saves without retyping name
Diffstat (limited to 'src/game')
-rw-r--r--src/game/GameController.cpp24
-rw-r--r--src/game/GameModel.cpp24
-rw-r--r--src/game/GameModel.h2
-rw-r--r--src/game/GameView.cpp12
4 files changed, 59 insertions, 3 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 99315b0..96f966c 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -925,9 +925,25 @@ void GameController::OpenLocalSaveWindow()
}
else
{
- SaveFile tempSave("");
+ std::string filename = "";
+ if (gameModel->GetFile())
+ filename = gameModel->GetFile()->GetDisplayName();
+ SaveFile tempSave(filename);
tempSave.SetGameSave(gameSave);
- new LocalSaveActivity(tempSave);
+
+ class LocalSaveCallback: public FileSavedCallback
+ {
+ GameController * c;
+ public:
+ LocalSaveCallback(GameController * _c): c(_c) {}
+ virtual ~LocalSaveCallback() {};
+ virtual void FileSaved(SaveFile* file)
+ {
+ c->gameModel->SetSaveFile(file);
+ }
+ };
+
+ new LocalSaveActivity(tempSave, new LocalSaveCallback(this));
}
}
@@ -1193,6 +1209,10 @@ void GameController::ReloadSim()
{
gameModel->SetSave(gameModel->GetSave());
}
+ else if(gameModel->GetFile() && gameModel->GetFile()->GetGameSave())
+ {
+ gameModel->SetSaveFile(gameModel->GetFile());
+ }
}
std::string GameController::ElementResolve(int type)
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 49e031f..f905a1c 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -22,6 +22,7 @@ GameModel::GameModel():
currentBrush(0),
currentUser(0, ""),
currentSave(NULL),
+ currentFile(NULL),
colourSelector(false),
clipboard(NULL),
stamp(NULL),
@@ -159,6 +160,8 @@ GameModel::~GameModel()
delete stamp;
if(currentSave)
delete currentSave;
+ if(currentFile)
+ delete currentFile;
//if(activeTools)
// delete[] activeTools;
}
@@ -536,6 +539,9 @@ void GameModel::SetSave(SaveInfo * newSave)
else
currentSave = new SaveInfo(*newSave);
}
+ if(currentFile)
+ delete currentFile;
+ currentFile = NULL;
if(currentSave && currentSave->GetGameSave())
{
@@ -558,9 +564,25 @@ void GameModel::SetSave(SaveInfo * newSave)
UpdateQuickOptions();
}
+SaveFile * GameModel::GetFile()
+{
+ return currentFile;
+}
+
void GameModel::SetSaveFile(SaveFile * newSave)
{
- SetSave(NULL);
+ if(currentFile != newSave)
+ {
+ if(currentFile)
+ delete currentFile;
+ if(newSave == NULL)
+ currentFile = NULL;
+ else
+ currentFile = new SaveFile(*newSave);
+ }
+ if (currentSave)
+ delete currentSave;
+ currentSave = NULL;
if(newSave && newSave->GetGameSave())
{
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
index 311f89c..b4c0bd3 100644
--- a/src/game/GameModel.h
+++ b/src/game/GameModel.h
@@ -57,6 +57,7 @@ private:
int currentBrush;
vector<Brush *> brushList;
SaveInfo * currentSave;
+ SaveFile * currentFile;
Simulation * sim;
Renderer * ren;
Tool * lastTool;
@@ -143,6 +144,7 @@ public:
void SetVote(int direction);
SaveInfo * GetSave();
+ SaveFile * GetFile();
Brush * GetBrush();
void SetSave(SaveInfo * newSave);
void SetSaveFile(SaveFile * newSave);
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 7ba1fe7..9a2f772 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -847,6 +847,18 @@ void GameView::NotifySaveChanged(GameModel * sender)
tagSimulationButton->SetText("[no tags set]");
}
}
+ else if (sender->GetFile())
+ {
+ ((SplitButton*)saveSimulationButton)->SetShowSplit(false);
+ saveSimulationButton->SetText(sender->GetFile()->GetDisplayName());
+ reloadButton->Enabled = true;
+ upVoteButton->Enabled = false;
+ upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
+ downVoteButton->Enabled = false;
+ upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
+ tagSimulationButton->Enabled = false;
+ tagSimulationButton->SetText("[no tags set]");
+ }
else
{
((SplitButton*)saveSimulationButton)->SetShowSplit(false);