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| author | jacob1 <jfu614@gmail.com> | 2012-09-26 00:32:30 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-26 15:46:03 (GMT) |
| commit | 95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e (patch) | |
| tree | 0dd953c351bc44b011d962d39de8fbbe047ee94d /src/graphics/Renderer.cpp | |
| parent | 0f38fa71ab19db40449cb0b9884899f529f4cc25 (diff) | |
| download | powder-95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e.zip powder-95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e.tar.gz | |
render preset buttons in render options interface, also shift + 1 life view shortcut
modify it if you don't like how it looks, but it turned out better than I expected
Diffstat (limited to 'src/graphics/Renderer.cpp')
| -rw-r--r-- | src/graphics/Renderer.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/graphics/Renderer.cpp b/src/graphics/Renderer.cpp index de51562..33f9736 100644 --- a/src/graphics/Renderer.cpp +++ b/src/graphics/Renderer.cpp @@ -2337,6 +2337,63 @@ Renderer::Renderer(Graphics * g, Simulation * sim): AddRenderMode(RENDER_BASC); AddRenderMode(RENDER_FIRE); + //Render mode presets. Possibly load from config in future? + renderModePresets = new RenderPreset[11]; + + renderModePresets[0].Name = "Alternative Velocity Display"; + renderModePresets[0].RenderModes.push_back(RENDER_EFFE); + renderModePresets[0].RenderModes.push_back(RENDER_BASC); + renderModePresets[0].DisplayModes.push_back(DISPLAY_AIRC); + + renderModePresets[1].Name = "Velocity Display"; + renderModePresets[1].RenderModes.push_back(RENDER_EFFE); + renderModePresets[1].RenderModes.push_back(RENDER_BASC); + renderModePresets[1].DisplayModes.push_back(DISPLAY_AIRV); + + renderModePresets[2].Name = "Pressure Display"; + renderModePresets[2].RenderModes.push_back(RENDER_EFFE); + renderModePresets[2].RenderModes.push_back(RENDER_BASC); + renderModePresets[2].DisplayModes.push_back(DISPLAY_AIRP); + + renderModePresets[3].Name = "Persistent Display"; + renderModePresets[3].RenderModes.push_back(RENDER_EFFE); + renderModePresets[3].RenderModes.push_back(RENDER_BASC); + renderModePresets[3].DisplayModes.push_back(DISPLAY_PERS); + + renderModePresets[4].Name = "Fire Display"; + renderModePresets[4].RenderModes.push_back(RENDER_FIRE); + renderModePresets[4].RenderModes.push_back(RENDER_EFFE); + renderModePresets[4].RenderModes.push_back(RENDER_BASC); + + renderModePresets[5].Name = "Blob Display"; + renderModePresets[5].RenderModes.push_back(RENDER_FIRE); + renderModePresets[5].RenderModes.push_back(RENDER_EFFE); + renderModePresets[5].RenderModes.push_back(RENDER_BLOB); + + renderModePresets[6].Name = "Heat Display"; + renderModePresets[6].RenderModes.push_back(RENDER_BASC); + renderModePresets[6].DisplayModes.push_back(DISPLAY_AIRH); + renderModePresets[6].ColourMode = COLOUR_HEAT; + + renderModePresets[7].Name = "Fancy Display"; + renderModePresets[7].RenderModes.push_back(RENDER_FIRE); + renderModePresets[7].RenderModes.push_back(RENDER_GLOW); + renderModePresets[7].RenderModes.push_back(RENDER_BLUR); + renderModePresets[7].RenderModes.push_back(RENDER_EFFE); + renderModePresets[7].RenderModes.push_back(RENDER_BASC); + renderModePresets[7].DisplayModes.push_back(DISPLAY_WARP); + + renderModePresets[8].Name = "Nothing Display"; + renderModePresets[8].RenderModes.push_back(RENDER_BASC); + + renderModePresets[9].Name = "Heat Gradient Display"; + renderModePresets[9].RenderModes.push_back(RENDER_BASC); + renderModePresets[9].ColourMode = COLOUR_GRAD; + + renderModePresets[10].Name = "Life Gradient Display"; + renderModePresets[10].RenderModes.push_back(RENDER_BASC); + renderModePresets[10].ColourMode = COLOUR_LIFE; + //Prepare the graphics cache graphicscache = (gcache_item *)malloc(sizeof(gcache_item)*PT_NUM); memset(graphicscache, 0, sizeof(gcache_item)*PT_NUM); |
