summaryrefslogtreecommitdiff
path: root/src/graphics/Renderer.cpp
diff options
context:
space:
mode:
authorjacob1 <jfu614@gmail.com>2012-09-04 00:09:53 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:52:56 (GMT)
commitf8f70a3f770b6cbc1e9c182572317c0968af718b (patch)
tree03e94654817ce2c944bcc75f484313331e2daf9d /src/graphics/Renderer.cpp
parent58fa3dd539ad0ee7ebb44ec68515bdc22956c095 (diff)
downloadpowder-f8f70a3f770b6cbc1e9c182572317c0968af718b.zip
powder-f8f70a3f770b6cbc1e9c182572317c0968af718b.tar.gz
Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
Diffstat (limited to 'src/graphics/Renderer.cpp')
-rw-r--r--src/graphics/Renderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/Renderer.cpp b/src/graphics/Renderer.cpp
index 4326149..70c82f4 100644
--- a/src/graphics/Renderer.cpp
+++ b/src/graphics/Renderer.cpp
@@ -1221,7 +1221,7 @@ void Renderer::render_parts()
{
gradv = 0.4f;
if (!(sim->parts[i].life<5))
- q = sqrt(sim->parts[i].life);
+ q = sqrt((float)sim->parts[i].life);
else
q = sim->parts[i].life;
colr = colg = colb = sin(gradv*q) * 100 + 128;