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| author | jacob1 <jfu614@gmail.com> | 2013-02-09 23:18:53 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-02-09 23:18:53 (GMT) |
| commit | dc6398a33e3be47a83ff38b9bbabedcbe6756341 (patch) | |
| tree | 48de29237b65291e95c1618abd3ab8cbb7329372 /src/graphics/Renderer.h | |
| parent | a989d977442674232a8512bb52ff06af1b93c58a (diff) | |
| download | powder-dc6398a33e3be47a83ff38b9bbabedcbe6756341.zip powder-dc6398a33e3be47a83ff38b9bbabedcbe6756341.tar.gz | |
fix deco sample tool with 1 px brush, fix deco sample also sampling HUD/other text
Diffstat (limited to 'src/graphics/Renderer.h')
| -rw-r--r-- | src/graphics/Renderer.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/graphics/Renderer.h b/src/graphics/Renderer.h index 2b6cc14..a1ed159 100644 --- a/src/graphics/Renderer.h +++ b/src/graphics/Renderer.h @@ -63,6 +63,7 @@ public: Simulation * sim; Graphics * g; gcache_item *graphicscache; + pixel sampleColor; //Mouse position for debug information int mousePosX, mousePosY; @@ -94,8 +95,7 @@ public: void ClearAccumulation(); void clearScreen(float alpha); - - //class SolidsRenderer; + void SetSample(int x, int y); #ifdef OGLR void checkShader(GLuint shader, char * shname); |
